Merge branch 'DarkflameUniverse:main' into MSVCCompilerFlags

This commit is contained in:
jadebenn 2024-02-11 21:03:02 -06:00 committed by GitHub
commit 1116ba8306
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15 changed files with 124 additions and 176 deletions

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@ -1682,9 +1682,9 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
auto* skillComponent = GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
auto* missionComponent = GetComponent<MissionComponent>();

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@ -24,6 +24,7 @@
#include "eReplicaPacketType.h"
#include "PlayerManager.h"
#include "GhostComponent.h"
#include <ranges>
// Configure which zones have ghosting disabled, mostly small worlds.
std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = {
@ -165,8 +166,8 @@ void EntityManager::DestroyEntity(Entity* entity) {
}
void EntityManager::SerializeEntities() {
for (int32_t i = 0; i < m_EntitiesToSerialize.size(); i++) {
const LWOOBJID toSerialize = m_EntitiesToSerialize.at(i);
for (size_t i = 0; i < m_EntitiesToSerialize.size(); i++) {
const LWOOBJID toSerialize = m_EntitiesToSerialize[i];
auto* entity = GetEntity(toSerialize);
if (!entity) continue;
@ -195,8 +196,8 @@ void EntityManager::SerializeEntities() {
}
void EntityManager::KillEntities() {
for (int32_t i = 0; i < m_EntitiesToKill.size(); i++) {
const LWOOBJID toKill = m_EntitiesToKill.at(i);
for (size_t i = 0; i < m_EntitiesToKill.size(); i++) {
const LWOOBJID toKill = m_EntitiesToKill[i];
auto* entity = GetEntity(toKill);
if (!entity) {
@ -214,8 +215,8 @@ void EntityManager::KillEntities() {
}
void EntityManager::DeleteEntities() {
for (int32_t i = 0; i < m_EntitiesToDelete.size(); i++) {
const LWOOBJID toDelete = m_EntitiesToDelete.at(i);
for (size_t i = 0; i < m_EntitiesToDelete.size(); i++) {
const LWOOBJID toDelete = m_EntitiesToDelete[i];
auto entityToDelete = GetEntity(toDelete);
if (entityToDelete) {
// Get all this info first before we delete the player.
@ -238,8 +239,8 @@ void EntityManager::DeleteEntities() {
}
void EntityManager::UpdateEntities(const float deltaTime) {
for (const auto& e : m_Entities) {
e.second->Update(deltaTime);
for (auto* entity : m_Entities | std::views::values) {
entity->Update(deltaTime);
}
SerializeEntities();
@ -259,10 +260,10 @@ Entity* EntityManager::GetEntity(const LWOOBJID& objectId) const {
std::vector<Entity*> EntityManager::GetEntitiesInGroup(const std::string& group) {
std::vector<Entity*> entitiesInGroup;
for (const auto& entity : m_Entities) {
for (const auto& entityGroup : entity.second->GetGroups()) {
for (auto* entity : m_Entities | std::views::values) {
for (const auto& entityGroup : entity->GetGroups()) {
if (entityGroup == group) {
entitiesInGroup.push_back(entity.second);
entitiesInGroup.push_back(entity);
}
}
}
@ -272,10 +273,12 @@ std::vector<Entity*> EntityManager::GetEntitiesInGroup(const std::string& group)
std::vector<Entity*> EntityManager::GetEntitiesByComponent(const eReplicaComponentType componentType) const {
std::vector<Entity*> withComp;
for (const auto& entity : m_Entities) {
if (componentType != eReplicaComponentType::INVALID && !entity.second->HasComponent(componentType)) continue;
if (componentType != eReplicaComponentType::INVALID) {
for (auto* entity : m_Entities | std::views::values) {
if (!entity->HasComponent(componentType)) continue;
withComp.push_back(entity.second);
withComp.push_back(entity);
}
}
return withComp;
}
@ -283,19 +286,19 @@ std::vector<Entity*> EntityManager::GetEntitiesByComponent(const eReplicaCompone
std::vector<Entity*> EntityManager::GetEntitiesByLOT(const LOT& lot) const {
std::vector<Entity*> entities;
for (const auto& entity : m_Entities) {
if (entity.second->GetLOT() == lot)
entities.push_back(entity.second);
for (auto* entity : m_Entities | std::views::values) {
if (entity->GetLOT() == lot) entities.push_back(entity);
}
return entities;
}
std::vector<Entity*> EntityManager::GetEntitiesByProximity(NiPoint3 reference, float radius) const{
std::vector<Entity*> entities = {};
if (radius > 1000.0f) return entities;
for (const auto& entity : m_Entities) {
if (NiPoint3::Distance(reference, entity.second->GetPosition()) <= radius) entities.push_back(entity.second);
std::vector<Entity*> EntityManager::GetEntitiesByProximity(NiPoint3 reference, float radius) const {
std::vector<Entity*> entities;
if (radius <= 1000.0f) { // The client has a 1000 unit limit on this same logic, so we'll use the same limit
for (auto* entity : m_Entities | std::views::values) {
if (NiPoint3::Distance(reference, entity->GetPosition()) <= radius) entities.push_back(entity);
}
}
return entities;
}
@ -309,12 +312,8 @@ Entity* EntityManager::GetSpawnPointEntity(const std::string& spawnName) const {
// Lookup the spawn point entity in the map
const auto& spawnPoint = m_SpawnPoints.find(spawnName);
if (spawnPoint == m_SpawnPoints.end()) {
return nullptr;
}
// Check if the spawn point entity is valid just in case
return GetEntity(spawnPoint->second);
return spawnPoint == m_SpawnPoints.end() ? nullptr : GetEntity(spawnPoint->second);
}
const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEntities() const {
@ -340,29 +339,25 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
entity->SetNetworkId(networkId);
}
const auto checkGhosting = entity->GetIsGhostingCandidate();
if (checkGhosting) {
const auto& iter = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity);
if (iter == m_EntitiesToGhost.end()) {
if (entity->GetIsGhostingCandidate()) {
if (std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity) == m_EntitiesToGhost.end()) {
m_EntitiesToGhost.push_back(entity);
}
}
if (checkGhosting && sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
CheckGhosting(entity);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
CheckGhosting(entity);
return;
return;
}
}
m_SerializationCounter++;
RakNet::BitStream stream;
stream.Write<char>(ID_REPLICA_MANAGER_CONSTRUCTION);
stream.Write<uint8_t>(ID_REPLICA_MANAGER_CONSTRUCTION);
stream.Write(true);
stream.Write<unsigned short>(entity->GetNetworkId());
stream.Write<uint16_t>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
@ -395,9 +390,9 @@ void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
//ZoneControl is special:
ConstructEntity(m_ZoneControlEntity, sysAddr);
for (const auto& e : m_Entities) {
if (e.second && (e.second->GetSpawnerID() != 0 || e.second->GetLOT() == 1) && !e.second->GetIsGhostingCandidate()) {
ConstructEntity(e.second, sysAddr);
for (auto* entity : m_Entities | std::views::values) {
if (entity && (entity->GetSpawnerID() != 0 || entity->GetLOT() == 1) && !entity->GetIsGhostingCandidate()) {
ConstructEntity(entity, sysAddr);
}
}
@ -409,8 +404,8 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
RakNet::BitStream stream;
stream.Write<char>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<unsigned short>(entity->GetNetworkId());
stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<uint16_t>(entity->GetNetworkId());
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
@ -431,8 +426,8 @@ void EntityManager::SerializeEntity(Entity* entity) {
}
void EntityManager::DestructAllEntities(const SystemAddress& sysAddr) {
for (const auto& e : m_Entities) {
DestructEntity(e.second, sysAddr);
for (auto* entity : m_Entities | std::views::values) {
DestructEntity(entity, sysAddr);
}
}
@ -440,22 +435,12 @@ void EntityManager::SetGhostDistanceMax(float value) {
m_GhostDistanceMaxSquared = value * value;
}
float EntityManager::GetGhostDistanceMax() const {
return std::sqrt(m_GhostDistanceMaxSquared);
}
void EntityManager::SetGhostDistanceMin(float value) {
m_GhostDistanceMinSqaured = value * value;
}
float EntityManager::GetGhostDistanceMin() const {
return std::sqrt(m_GhostDistanceMinSqaured);
}
void EntityManager::QueueGhostUpdate(LWOOBJID playerID) {
const auto& iter = std::find(m_PlayersToUpdateGhosting.begin(), m_PlayersToUpdateGhosting.end(), playerID);
if (iter == m_PlayersToUpdateGhosting.end()) {
if (std::find(m_PlayersToUpdateGhosting.begin(), m_PlayersToUpdateGhosting.end(), playerID) == m_PlayersToUpdateGhosting.end()) {
m_PlayersToUpdateGhosting.push_back(playerID);
}
}
@ -475,26 +460,20 @@ void EntityManager::UpdateGhosting() {
}
void EntityManager::UpdateGhosting(Entity* player) {
if (player == nullptr) {
return;
}
if (!player) return;
auto* missionComponent = player->GetComponent<MissionComponent>();
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (missionComponent == nullptr || !ghostComponent) {
return;
}
if (!missionComponent || !ghostComponent) return;
const auto& referencePoint = ghostComponent->GetGhostReferencePoint();
const auto isOverride = ghostComponent->GetGhostOverride();
for (auto* entity : m_EntitiesToGhost) {
const auto isAudioEmitter = entity->GetLOT() == 6368;
const auto& entityPoint = entity->GetPosition();
const int32_t id = entity->GetObjectID();
const auto id = entity->GetObjectID();
const auto observed = ghostComponent->IsObserved(id);
@ -503,6 +482,7 @@ void EntityManager::UpdateGhosting(Entity* player) {
auto ghostingDistanceMax = m_GhostDistanceMaxSquared;
auto ghostingDistanceMin = m_GhostDistanceMinSqaured;
const auto isAudioEmitter = entity->GetLOT() == 6368; // https://explorer.lu/objects/6368
if (isAudioEmitter) {
ghostingDistanceMax = ghostingDistanceMin;
}
@ -541,30 +521,25 @@ void EntityManager::CheckGhosting(Entity* entity) {
const auto& referencePoint = entity->GetPosition();
auto ghostingDistanceMax = m_GhostDistanceMaxSquared;
auto ghostingDistanceMin = m_GhostDistanceMinSqaured;
const auto isAudioEmitter = entity->GetLOT() == 6368;
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (!ghostComponent) continue;
const auto& entityPoint = ghostComponent->GetGhostReferencePoint();
const int32_t id = entity->GetObjectID();
const auto id = entity->GetObjectID();
const auto observed = ghostComponent->IsObserved(id);
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
if (observed && distance > ghostingDistanceMax) {
if (observed && distance > m_GhostDistanceMaxSquared) {
ghostComponent->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() - 1);
} else if (!observed && ghostingDistanceMin > distance) {
} else if (!observed && m_GhostDistanceMinSqaured > distance) {
ghostComponent->ObserveEntity(id);
ConstructEntity(entity, player->GetSystemAddress());
@ -574,7 +549,7 @@ void EntityManager::CheckGhosting(Entity* entity) {
}
}
Entity* EntityManager::GetGhostCandidate(int32_t id) {
Entity* EntityManager::GetGhostCandidate(LWOOBJID id) const {
for (auto* entity : m_EntitiesToGhost) {
if (entity->GetObjectID() == id) {
return entity;
@ -600,26 +575,22 @@ void EntityManager::ScheduleForKill(Entity* entity) {
const auto objectId = entity->GetObjectID();
if (std::count(m_EntitiesToKill.begin(), m_EntitiesToKill.end(), objectId)) {
return;
if (std::find(m_EntitiesToKill.begin(), m_EntitiesToKill.end(), objectId) != m_EntitiesToKill.end()) {
m_EntitiesToKill.push_back(objectId);
}
m_EntitiesToKill.push_back(objectId);
}
void EntityManager::ScheduleForDeletion(LWOOBJID entity) {
if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), entity)) {
return;
if (std::find(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), entity) != m_EntitiesToDelete.end()) {
m_EntitiesToDelete.push_back(entity);
}
m_EntitiesToDelete.push_back(entity);
}
void EntityManager::FireEventServerSide(Entity* origin, std::string args) {
for (std::pair<LWOOBJID, Entity*> e : m_Entities) {
if (e.second) {
e.second->OnFireEventServerSide(origin, args);
for (const auto entity : m_Entities | std::views::values) {
if (entity) {
entity->OnFireEventServerSide(origin, args);
}
}
}

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@ -50,14 +50,12 @@ public:
void DestructAllEntities(const SystemAddress& sysAddr);
void SetGhostDistanceMax(float value);
float GetGhostDistanceMax() const;
void SetGhostDistanceMin(float value);
float GetGhostDistanceMin() const;
void QueueGhostUpdate(LWOOBJID playerID);
void UpdateGhosting();
void UpdateGhosting(Entity* player);
void CheckGhosting(Entity* entity);
Entity* GetGhostCandidate(int32_t id);
Entity* GetGhostCandidate(LWOOBJID id) const;
bool GetGhostingEnabled() const;
void ScheduleForKill(Entity* entity);

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@ -104,7 +104,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
}
Complete();
TradingManager::Instance()->CancelTrade(m_TradeId);
TradingManager::Instance()->CancelTrade(LWOOBJID_EMPTY, m_TradeId, false);
}
}
@ -178,14 +178,14 @@ void Trade::Complete() {
return;
}
void Trade::Cancel() {
void Trade::Cancel(const LWOOBJID canceller) {
auto* entityA = GetParticipantAEntity();
auto* entityB = GetParticipantBEntity();
if (entityA == nullptr || entityB == nullptr) return;
GameMessages::SendServerTradeCancel(entityA->GetObjectID(), entityA->GetSystemAddress());
GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress());
if (entityA->GetObjectID() != canceller || canceller == LWOOBJID_EMPTY) GameMessages::SendServerTradeCancel(entityA->GetObjectID(), entityA->GetSystemAddress());
if (entityB->GetObjectID() != canceller || canceller == LWOOBJID_EMPTY) GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress());
}
void Trade::SendUpdateToOther(LWOOBJID participant) {
@ -262,11 +262,13 @@ Trade* TradingManager::GetPlayerTrade(LWOOBJID playerId) const {
return nullptr;
}
void TradingManager::CancelTrade(LWOOBJID tradeId) {
void TradingManager::CancelTrade(const LWOOBJID canceller, LWOOBJID tradeId, const bool sendCancelMessage) {
auto* trade = GetTrade(tradeId);
if (trade == nullptr) return;
if (sendCancelMessage) trade->Cancel(canceller);
delete trade;
trades.erase(tradeId);

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@ -30,7 +30,7 @@ public:
void SetAccepted(LWOOBJID participant, bool value);
void Complete();
void Cancel();
void Cancel(const LWOOBJID canceller);
void SendUpdateToOther(LWOOBJID participant);
@ -66,7 +66,7 @@ public:
Trade* GetTrade(LWOOBJID tradeId) const;
Trade* GetPlayerTrade(LWOOBJID playerId) const;
void CancelTrade(LWOOBJID tradeId);
void CancelTrade(const LWOOBJID canceller, LWOOBJID tradeId, const bool sendCancelMessage = true);
Trade* NewTrade(LWOOBJID participantA, LWOOBJID participantB);
private:

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@ -301,6 +301,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
const auto name = LUWStringName.GetAsString();
std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
LOT pantsLOT = FindCharPantsID(pantsColor);
@ -323,7 +324,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
}
//Now that the name is ok, we can get an objectID from Master:
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
if (Database::Get()->GetCharacterInfo(objectID)) {
LOG("Character object id unavailable, check object_id_tracker!");
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
@ -366,6 +367,14 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
// If predefined name is invalid, change it to be their object id
// that way more than one player can create characters if the predefined name files are not provided
if (predefinedName == "INVALID") {
std::stringstream nameObjID;
nameObjID << "minifig" << objectID;
predefinedName = nameObjID.str();
}
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";

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@ -8,7 +8,7 @@ GhostComponent::GhostComponent(Entity* parent) : Component(parent) {
GhostComponent::~GhostComponent() {
for (auto& observedEntity : m_ObservedEntities) {
if (observedEntity == 0) continue;
if (observedEntity == LWOOBJID_EMPTY) continue;
auto* entity = Game::entityManager->GetGhostCandidate(observedEntity);
if (!entity) continue;
@ -44,14 +44,14 @@ void GhostComponent::ConstructLimboEntities() {
m_LimboConstructions.clear();
}
void GhostComponent::ObserveEntity(int32_t id) {
void GhostComponent::ObserveEntity(LWOOBJID id) {
m_ObservedEntities.insert(id);
}
bool GhostComponent::IsObserved(int32_t id) {
bool GhostComponent::IsObserved(LWOOBJID id) {
return m_ObservedEntities.contains(id);
}
void GhostComponent::GhostEntity(int32_t id) {
void GhostComponent::GhostEntity(LWOOBJID id) {
m_ObservedEntities.erase(id);
}

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@ -33,18 +33,18 @@ public:
void ConstructLimboEntities();
void ObserveEntity(const int32_t id);
void ObserveEntity(const LWOOBJID id);
bool IsObserved(const int32_t id);
bool IsObserved(const LWOOBJID id);
void GhostEntity(const int32_t id);
void GhostEntity(const LWOOBJID id);
private:
NiPoint3 m_GhostReferencePoint;
NiPoint3 m_GhostOverridePoint;
std::unordered_set<int32_t> m_ObservedEntities;
std::unordered_set<LWOOBJID> m_ObservedEntities;
std::unordered_set<LWOOBJID> m_LimboConstructions;

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@ -156,83 +156,42 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
//temp test
if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 5.0f, 1.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
// Move this down by 13.521004 units so it is still effectively at the same height as before
m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f;
// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
// Move this down by 13.521004 units so it is still effectively at the same height as before
m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f;
} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 7.5f);
dpWorld::AddEntity(m_dpEntity);
m_Position += m_Rotation.GetForwardVector() * 7.5f;
} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 6.0f);
dpWorld::AddEntity(m_dpEntity);
m_Position += m_Rotation.GetForwardVector() * 6.0f;
} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_Position.y -= (111.467964f * m_Scale) / 2;
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
} else {
//LOG("This one is supposed to have %s", info->physicsAsset.c_str());
// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
//add fallback cube:
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
}
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::AddEntity(m_dpEntity);
}
}

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@ -3270,7 +3270,7 @@ void GameMessages::HandleClientTradeRequest(RakNet::BitStream* inStream, Entity*
if (trade != nullptr) {
if (!trade->IsParticipant(i64Invitee)) {
TradingManager::Instance()->CancelTrade(trade->GetTradeId());
TradingManager::Instance()->CancelTrade(entity->GetObjectID(), trade->GetTradeId());
TradingManager::Instance()->NewTrade(entity->GetObjectID(), i64Invitee);
}
@ -3295,7 +3295,7 @@ void GameMessages::HandleClientTradeCancel(RakNet::BitStream* inStream, Entity*
LOG("Trade canceled from (%llu)", entity->GetObjectID());
TradingManager::Instance()->CancelTrade(trade->GetTradeId());
TradingManager::Instance()->CancelTrade(entity->GetObjectID(), trade->GetTradeId());
}
void GameMessages::HandleClientTradeAccept(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {

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@ -631,6 +631,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (infile.good()) {
std::string line;
while (std::getline(infile, line)) {
// Do this in two separate calls to catch both \n and \r\n
line.erase(std::remove(line.begin(), line.end(), '\n'), line.end());
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
}
} else {

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@ -179,7 +179,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
std::vector<LWOOBJID> spiderEggs{};
auto spooders = Game::entityManager->GetEntitiesInGroup("EGG");
auto spooders = Game::entityManager->GetEntitiesInGroup("SpiderEggs");
for (auto spodder : spooders) {
spiderEggs.push_back(spodder->GetObjectID());
}

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@ -1,6 +1,7 @@
#include "NpcCowboyServer.h"
#include "eMissionState.h"
#include "InventoryComponent.h"
#include "dZoneManager.h"
void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID != 1880) {
@ -23,4 +24,17 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
inventoryComponent->RemoveItem(14378, 1);
}
// Next up hide or show the samples based on the mission state
int32_t visible = 1;
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
visible = 0;
}
auto spawners = Game::zoneManager->GetSpawnersByName("PlungerGunTargets");
for (auto* spawner : spawners) {
for (const auto entity : spawner->GetSpawnedObjectIDs())
GameMessages::SendNotifyClientObject(entity, u"SetVisibility", visible, 0,
target->GetObjectID(), "", target->GetSystemAddress());
}
}

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@ -1,9 +1,10 @@
#include "NpcWispServer.h"
#include "InventoryComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Entity.h"
#include "GameMessages.h"
#include "eMissionState.h"
#include "Spawner.h"
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID != 1849 && missionID != 1883)
@ -25,7 +26,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
}
// Next up hide or show the samples based on the mission state
auto visible = 1;
int32_t visible = 1;
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
visible = 0;
}
@ -35,9 +36,10 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
: std::vector<std::string>{ "MaelstromSamples", "MaelstromSamples2ndary1", "MaelstromSamples2ndary2" };
for (const auto& group : groups) {
auto samples = Game::entityManager->GetEntitiesInGroup(group);
for (auto* sample : samples) {
GameMessages::SendNotifyClientObject(sample->GetObjectID(), u"SetVisibility", visible, 0,
auto spawners = Game::zoneManager->GetSpawnersByName(group);
for (const auto* spawner : spawners) {
for (const auto objId : spawner->GetSpawnedObjectIDs())
GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible, 0,
target->GetObjectID(), "", target->GetSystemAddress());
}
}

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@ -25,16 +25,6 @@ Spawner::Spawner(const SpawnerInfo info) {
m_Start = m_Info.noTimedSpawn;
//ssssh...
if (m_EntityInfo.lot == 14718) { //AG - MAELSTROM SAMPLE
m_Info.groups.emplace_back("MaelstromSamples");
}
if (m_EntityInfo.lot == 14375) //AG - SPIDER BOSS EGG
{
m_Info.groups.emplace_back("EGG");
}
int timerCount = m_Info.amountMaintained;
if (m_Info.amountMaintained > m_Info.nodes.size()) {