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Fix out of bounds access
Fixes an issue where we would try to access an array out of the physics bounds
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@ -43,8 +43,8 @@ void dpGrid::Add(dpEntity* entity) {
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if (cellX < 0) cellX = 0;
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if (cellZ < 0) cellZ = 0;
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if (cellX > NUM_CELLS) cellX = NUM_CELLS;
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if (cellZ > NUM_CELLS) cellZ = NUM_CELLS;
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if (cellX >= NUM_CELLS) cellX = NUM_CELLS - 1;
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if (cellZ >= NUM_CELLS) cellZ = NUM_CELLS - 1;
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//Add to cell:
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m_Cells[cellX][cellZ].push_front(entity);
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@ -87,8 +87,8 @@ void dpGrid::Delete(dpEntity* entity) {
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if (oldCellX < 0) oldCellX = 0;
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if (oldCellZ < 0) oldCellZ = 0;
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if (oldCellX > NUM_CELLS) oldCellX = NUM_CELLS;
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if (oldCellZ > NUM_CELLS) oldCellZ = NUM_CELLS;
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if (oldCellX >= NUM_CELLS) oldCellX = NUM_CELLS - 1;
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if (oldCellZ >= NUM_CELLS) oldCellZ = NUM_CELLS - 1;
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m_Cells[oldCellX][oldCellZ].remove(entity);
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