mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Merge branch 'main' into pr/1107
This commit is contained in:
@@ -78,7 +78,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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const std::u16string& stringValue) {
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Game::logger->Log("SGCannon", "Got activity state change request: %s", GeneralUtils::UTF16ToWTF8(stringValue).c_str());
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if (stringValue == u"clientready") {
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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Game::logger->Log("SGCannon", "Player is ready");
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/*GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
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@@ -95,7 +95,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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Game::logger->Log("SGCannon", "Setting player ID");
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EntityManager::Instance()->SerializeEntity(self);
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Game::entityManager->SerializeEntity(self);
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} else {
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Game::logger->Log("SGCannon", "Shooting gallery component is null");
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}
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@@ -111,7 +111,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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possessor->SetPossessableType(ePossessionType::NO_POSSESSION);
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}
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EntityManager::Instance()->SerializeEntity(player);
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Game::entityManager->SerializeEntity(player);
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}
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self->SetNetworkVar<bool>(HideScoreBoardVariable, true);
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@@ -137,7 +137,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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}
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void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (!player) return;
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if (identifier == u"Scoreboardinfo") {
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@@ -193,7 +193,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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ActivityTimerStart(self, EndWaveTimer, timeLimit, timeLimit);
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}
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const auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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const auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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GameMessages::SendPlayFXEffect(player->GetObjectID(), -1, u"SG-start", "");
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@@ -234,13 +234,13 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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PauseChargeCannon(self);
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}
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} else if (name == GameOverTimer) {
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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Game::logger->Log("SGCannon", "Sending ActivityPause true");
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GameMessages::SendActivityPause(self->GetObjectID(), true, player->GetSystemAddress());
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/*const auto leftoverCannonballs = EntityManager::Instance()->GetEntitiesInGroup("cannonball");
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/*const auto leftoverCannonballs = Game::entityManager->GetEntitiesInGroup("cannonball");
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if (leftoverCannonballs.empty()) {
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RecordPlayerScore(self);
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@@ -284,8 +284,8 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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Game::logger->Log("SGCannon", "Spawning enemy %i on path %s", toSpawn.lot, path->pathName.c_str());
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auto* enemy = EntityManager::Instance()->CreateEntity(info, nullptr, self);
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EntityManager::Instance()->ConstructEntity(enemy);
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auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
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Game::entityManager->ConstructEntity(enemy);
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auto* movementAI = new MovementAIComponent(enemy, {});
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@@ -334,12 +334,12 @@ void SGCannon::StartGame(Entity* self) {
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self->SetNetworkVar<bool>(AudioStartIntroVariable, true);
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self->SetVar<LOT>(CurrentRewardVariable, LOT_NULL);
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auto rewardObjects = EntityManager::Instance()->GetEntitiesInGroup(constants.rewardModelGroup);
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auto rewardObjects = Game::entityManager->GetEntitiesInGroup(constants.rewardModelGroup);
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for (auto* reward : rewardObjects) {
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reward->OnFireEventServerSide(self, ModelToBuildEvent);
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}
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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GetLeaderboardData(self, player->GetObjectID(), GetActivityID(self), 1);
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Game::logger->Log("SGCannon", "Sending ActivityStart");
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@@ -384,9 +384,9 @@ void SGCannon::SpawnNewModel(Entity* self) {
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self->SetNetworkVar<int32_t>(RewardAddedVariable, currentReward);
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}
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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for (auto* rewardModel : EntityManager::Instance()->GetEntitiesInGroup(constants.rewardModelGroup)) {
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for (auto* rewardModel : Game::entityManager->GetEntitiesInGroup(constants.rewardModelGroup)) {
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uint32_t lootMatrix;
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switch (self->GetVar<uint32_t>(MatrixVariable)) {
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case 1:
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@@ -422,7 +422,7 @@ void SGCannon::SpawnNewModel(Entity* self) {
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}
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void SGCannon::RemovePlayer(LWOOBJID playerID) {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr)
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return;
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@@ -508,7 +508,7 @@ void SGCannon::RecordPlayerScore(Entity* self) {
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}
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void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationName, bool onCannon, bool onPlayer, float_t priority) {
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for (auto* cannon : EntityManager::Instance()->GetEntitiesInGroup("cannongroup")) {
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for (auto* cannon : Game::entityManager->GetEntitiesInGroup("cannongroup")) {
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RenderComponent::PlayAnimation(cannon, animationName, priority);
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}
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@@ -517,7 +517,7 @@ void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationN
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}
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if (onPlayer) {
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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RenderComponent::PlayAnimation(player, animationName, priority);
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}
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@@ -538,7 +538,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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self->SetNetworkVar<bool>(ReSetSuperChargeVariable, true);
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self->SetNetworkVar<bool>(HideSuperChargeVariable, true);
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player == nullptr)
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return;
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@@ -587,7 +587,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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ActivityTimerStopAllTimers(self);
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// Destroy all spawners
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for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup("SGEnemy")) {
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for (auto* entity : Game::entityManager->GetEntitiesInGroup("SGEnemy")) {
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entity->Kill();
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}
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@@ -654,7 +654,7 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
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self->SetNetworkVar<std::u16string>(u"beatHighScore", GeneralUtils::to_u16string(newScore));
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player == nullptr) return;
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auto missionComponent = player->GetComponent<MissionComponent>();
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@@ -704,7 +704,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
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if (enable && self->GetVar<bool>(SuperChargeActiveVariable))
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return;
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player == nullptr) {
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Game::logger->Log("SGCannon", "Player not found in toggle super charge");
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@@ -779,8 +779,8 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
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shootingGalleryComponent->SetDynamicParams(properties);
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EntityManager::Instance()->SerializeEntity(self);
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EntityManager::Instance()->SerializeEntity(player);
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Game::entityManager->SerializeEntity(self);
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Game::entityManager->SerializeEntity(player);
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self->SetNetworkVar<uint64_t>(CannonBallSkillIDVariable, skillID);
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self->SetVar<bool>(SuperChargeActiveVariable, enable);
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@@ -2,7 +2,7 @@
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#include "EntityManager.h"
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void ZoneSGServer::OnStartup(Entity* self) {
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const auto cannons = EntityManager::Instance()->GetEntitiesByLOT(1864);
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const auto cannons = Game::entityManager->GetEntitiesByLOT(1864);
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for (const auto& cannon : cannons)
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self->SetVar<LWOOBJID>(CannonIDVariable, cannon->GetObjectID());
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}
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@@ -10,7 +10,7 @@ void ZoneSGServer::OnStartup(Entity* self) {
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void ZoneSGServer::OnActivityStateChangeRequest(Entity* self, const LWOOBJID senderID, const int32_t value1,
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const int32_t value2, const std::u16string& stringValue) {
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auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
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auto* cannon = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
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if (cannon != nullptr) {
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cannon->OnActivityStateChangeRequest(senderID, value1, value2, stringValue);
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}
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@@ -19,7 +19,7 @@ void ZoneSGServer::OnActivityStateChangeRequest(Entity* self, const LWOOBJID sen
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void ZoneSGServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
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auto* cannon = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
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if (cannon != nullptr) {
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cannon->OnFireEventServerSide(sender, args, param1, param2, param3);
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}
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