mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Merge branch 'main' into pr/1107
This commit is contained in:
@@ -14,7 +14,7 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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Entity* player;
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if (possessableComponent != nullptr) {
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auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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auto* player = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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if (player == nullptr) {
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return;
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@@ -28,7 +28,7 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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return;
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}
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vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
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if (vehicle == nullptr) {
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return;
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@@ -7,13 +7,12 @@ void BaseFootRaceManager::OnStartup(Entity* self) {
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// TODO: Add to FootRaceStarter group
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}
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void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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const auto splitArguments = GeneralUtils::SplitString(args, '_');
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if (splitArguments.size() > 1) {
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const auto eventName = splitArguments[0];
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const auto player = EntityManager::Instance()->GetEntity(std::stoull(splitArguments[1]));
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const auto player = Game::entityManager->GetEntity(std::stoull(splitArguments[1]));
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if (player != nullptr) {
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if (eventName == "updatePlayer") {
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@@ -38,7 +37,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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if (param2 != -1) // Certain footraces set a flag
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character->SetPlayerFlag(static_cast<uint32_t>(param2), true);
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character->SetPlayerFlag(param2, true);
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
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@@ -24,12 +24,12 @@ void AgBusDoor::OnProximityUpdate(Entity* self, Entity* entering, std::string na
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m_OuterCounter = 0;
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for (const auto& pair : proximityMonitorComponent->GetProximityObjects("busDoor")) {
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auto* entity = EntityManager::Instance()->GetEntity(pair.first);
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auto* entity = Game::entityManager->GetEntity(pair.first);
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if (entity != nullptr && entity->IsPlayer()) m_Counter++;
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}
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for (const auto& pair : proximityMonitorComponent->GetProximityObjects("busDoorOuter")) {
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auto* entity = EntityManager::Instance()->GetEntity(pair.first);
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auto* entity = Game::entityManager->GetEntity(pair.first);
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if (entity != nullptr && entity->IsPlayer()) m_OuterCounter++;
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}
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@@ -25,7 +25,7 @@ void AgFans::OnStartup(Entity* self) {
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void AgFans::ToggleFX(Entity* self, bool hit) {
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std::string fanGroup = self->GetGroups()[0];
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std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
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std::vector<Entity*> fanVolumes = Game::entityManager->GetEntitiesInGroup(fanGroup);
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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@@ -45,9 +45,9 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
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if (!volumePhys) continue;
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volumePhys->SetPhysicsEffectActive(false);
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EntityManager::Instance()->SerializeEntity(volume);
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Game::entityManager->SerializeEntity(volume);
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if (!hit) {
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Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
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Entity* fxObj = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx")[0];
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RenderComponent::PlayAnimation(fxObj, u"trigger");
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}
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}
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@@ -61,9 +61,9 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
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if (!volumePhys) continue;
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volumePhys->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(volume);
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Game::entityManager->SerializeEntity(volume);
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if (!hit) {
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Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
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Entity* fxObj = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx")[0];
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RenderComponent::PlayAnimation(fxObj, u"idle");
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}
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}
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@@ -36,9 +36,9 @@ void AgImagSmashable::CrateAnimal(Entity* self) {
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info.spawnerID = self->GetSpawnerID();
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info.spawnerNodeID = 0;
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Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
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Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
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if (newEntity) {
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EntityManager::Instance()->ConstructEntity(newEntity);
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Game::entityManager->ConstructEntity(newEntity);
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}
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}
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}
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@@ -12,7 +12,7 @@ void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
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);
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inUse = true;
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auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX");
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auto entities = Game::entityManager->GetEntitiesInGroup("Jet_FX");
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if (entities.empty()) return;
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GameMessages::SendPlayFXEffect(entities.at(0), 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true);
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self->AddTimer("radarDish", 2.0f);
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@@ -22,7 +22,7 @@ void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
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void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target) {
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if (self->GetLOT() != 6209) return;
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auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX");
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auto entities = Game::entityManager->GetEntitiesInGroup("Jet_FX");
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if (entities.empty()) return;
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RenderComponent::PlayAnimation(entities.at(0), u"jetFX");
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@@ -40,7 +40,7 @@ void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "radarDish") {
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GameMessages::SendStopFXEffect(self, true, "radarDish");
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} else if (timerName == "PlayEffect") {
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auto entities = EntityManager::Instance()->GetEntitiesInGroup("mortarMain");
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auto entities = Game::entityManager->GetEntitiesInGroup("mortarMain");
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if (entities.empty()) return;
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const auto selected = GeneralUtils::GenerateRandomNumber<int>(0, entities.size() - 1);
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@@ -26,7 +26,7 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
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if (self->GetBoolean(u"qbPlayerRdy")) return;
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if (status == "ENTER") {
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Entity* builder = EntityManager::Instance()->GetEntity(self->GetI64(u"qbPlayer"));
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Entity* builder = Game::entityManager->GetEntity(self->GetI64(u"qbPlayer"));
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if (builder && builder == entering) {
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//the builder has entered so cancel the start timer and just start moving
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self->SetBoolean(u"qbPlayerRdy", true);
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@@ -4,7 +4,7 @@ void AgQbWall::OnRebuildComplete(Entity* self, Entity* player) {
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self->SetVar(u"player", player->GetObjectID());
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auto targetWallSpawners = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner"));
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if (targetWallSpawners != "") {
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auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(targetWallSpawners);
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auto groupObjs = Game::entityManager->GetEntitiesInGroup(targetWallSpawners);
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for (auto* obj : groupObjs) {
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if (obj) {
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obj->SetVar(u"player", player->GetObjectID());
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@@ -15,9 +15,9 @@ void AgSpaceStuff::OnStartup(Entity* self) {
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info.lot = 33;
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info.spawnerID = self->GetObjectID();
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auto* ref = EntityManager::Instance()->CreateEntity(info);
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auto* ref = Game::entityManager->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(ref);
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Game::entityManager->ConstructEntity(ref);
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self->SetVar(u"ShakeObject", ref->GetObjectID());
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@@ -47,7 +47,7 @@ void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
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void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
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if (!explodeIdle) {
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auto* ref = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
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auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
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const auto randomTime = self->GetVar<int>(u"RandomTime");
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auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
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@@ -92,7 +92,7 @@ void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
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}
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Entity* AgSpaceStuff::GetEntityInGroup(const std::string& group) {
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auto entities = EntityManager::Instance()->GetEntitiesInGroup(group);
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auto entities = Game::entityManager->GetEntitiesInGroup(group);
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Entity* en = nullptr;
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for (auto entity : entities) {
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@@ -4,7 +4,7 @@
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#include "GameMessages.h"
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void ActNinjaSensei::OnStartup(Entity* self) {
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auto students = EntityManager::Instance()->GetEntitiesInGroup(this->m_StudentGroup);
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auto students = Game::entityManager->GetEntitiesInGroup(this->m_StudentGroup);
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std::vector<Entity*> validStudents = {};
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for (auto* student : students) {
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if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
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@@ -8,7 +8,7 @@
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void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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const auto myGroup = "AllPipes";
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const auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(myGroup);
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const auto groupObjs = Game::entityManager->GetEntitiesInGroup(myGroup);
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auto indexCount = 0;
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@@ -27,14 +27,14 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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}
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if (indexCount >= 2) {
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const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
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const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
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if (!refinery.empty()) {
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GameMessages::SendPlayFXEffect(refinery[0]->GetObjectID(), 3999, u"create", "pipeFX");
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}
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for (auto* object : groupObjs) {
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auto* player = EntityManager::Instance()->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
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auto* player = Game::entityManager->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
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if (player != nullptr) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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@@ -53,7 +53,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::RESETTING) {
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const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
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const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
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if (!refinery.empty()) {
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GameMessages::SendStopFXEffect(refinery[0], true, "pipeFX");
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@@ -13,7 +13,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftUp");
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@@ -22,7 +22,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftDown");
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@@ -38,7 +38,7 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"IAmBuilt")) {
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self->SetVar(u"AmActive", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftActive");
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@@ -13,7 +13,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleRightUp");
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@@ -22,7 +22,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleRightDown");
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@@ -38,7 +38,7 @@ void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"IAmBuilt")) {
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self->SetVar(u"AmActive", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleRightActive");
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@@ -21,7 +21,7 @@ void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState s
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const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
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auto* dragon = EntityManager::Instance()->GetEntity(dragonId);
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auto* dragon = Game::entityManager->GetEntity(dragonId);
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if (dragon != nullptr) {
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dragon->OnFireEventServerSide(self, "rebuildDone");
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@@ -46,14 +46,14 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
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}
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if (self->GetVar<bool>(u"ConsoleLEFTActive") && self->GetVar<bool>(u"ConsoleRIGHTActive")) {
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auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
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auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
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if (object != nullptr) {
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GameMessages::SendPlayFXEffect(object->GetObjectID(), 122, u"create", "bluebrick");
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GameMessages::SendPlayFXEffect(object->GetObjectID(), 1034, u"cast", "imaginationexplosion");
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}
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object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0];
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object = Game::entityManager->GetEntitiesInGroup("Canister")[0];
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if (object != nullptr) {
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object->Smash(self->GetObjectID(), eKillType::SILENT);
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@@ -64,7 +64,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
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} else if (self->GetVar<bool>(u"ConsoleLEFTActive") || self->GetVar<bool>(u"ConsoleRIGHTActive")) {
|
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brickSpawner->Activate();
|
||||
|
||||
auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
|
||||
auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
|
||||
|
||||
if (object != nullptr) {
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||||
GameMessages::SendStopFXEffect(object, true, "bluebrick");
|
||||
|
@@ -34,7 +34,7 @@ void FvFlyingCreviceDragon::OnTimerDone(Entity* self, std::string timerName) {
|
||||
groupName = "dragonFireballs3";
|
||||
}
|
||||
|
||||
const auto& group = EntityManager::Instance()->GetEntitiesInGroup(groupName);
|
||||
const auto& group = Game::entityManager->GetEntitiesInGroup(groupName);
|
||||
|
||||
if (group.empty()) {
|
||||
return;
|
||||
@@ -73,7 +73,7 @@ void FvFlyingCreviceDragon::OnArrived(Entity* self) {
|
||||
} else if (point == 12) {
|
||||
RenderComponent::PlayAnimation(self, u"attack2", 2.0f);
|
||||
|
||||
const auto& group2 = EntityManager::Instance()->GetEntitiesInGroup("dragonFireballs2");
|
||||
const auto& group2 = Game::entityManager->GetEntitiesInGroup("dragonFireballs2");
|
||||
|
||||
if (group2.empty()) {
|
||||
return;
|
||||
|
@@ -22,13 +22,13 @@ void FvNinjaGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* ta
|
||||
RenderComponent::PlayAnimation(self, u"scared");
|
||||
|
||||
if (self->GetLOT() == 7412) {
|
||||
auto* rightGuard = EntityManager::Instance()->GetEntity(m_RightGuard);
|
||||
auto* rightGuard = Game::entityManager->GetEntity(m_RightGuard);
|
||||
|
||||
if (rightGuard != nullptr) {
|
||||
RenderComponent::PlayAnimation(rightGuard, u"laugh_rt");
|
||||
}
|
||||
} else if (self->GetLOT() == 11128) {
|
||||
auto* leftGuard = EntityManager::Instance()->GetEntity(m_LeftGuard);
|
||||
auto* leftGuard = Game::entityManager->GetEntity(m_LeftGuard);
|
||||
|
||||
if (leftGuard != nullptr) {
|
||||
RenderComponent::PlayAnimation(leftGuard, u"laugh_lt");
|
||||
|
@@ -9,7 +9,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
auto* character = target->GetCharacter();
|
||||
if (character != nullptr && character->GetPlayerFlag(81)) {
|
||||
|
||||
auto raceObjects = EntityManager::Instance()->GetEntitiesInGroup("PandaRaceObject");
|
||||
auto raceObjects = Game::entityManager->GetEntitiesInGroup("PandaRaceObject");
|
||||
if (raceObjects.empty())
|
||||
return;
|
||||
|
||||
@@ -19,7 +19,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
return;
|
||||
|
||||
// If the player already spawned a panda
|
||||
auto playerPandas = EntityManager::Instance()->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
|
||||
auto playerPandas = Game::entityManager->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
|
||||
if (!playerPandas.empty()) {
|
||||
GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"playerPanda",
|
||||
target->GetObjectID(), 0, 0, target->GetObjectID());
|
||||
@@ -27,7 +27,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
}
|
||||
|
||||
// If there's already too many spawned pandas
|
||||
auto pandas = EntityManager::Instance()->GetEntitiesInGroup("pandas");
|
||||
auto pandas = Game::entityManager->GetEntitiesInGroup("pandas");
|
||||
if (pandas.size() > 4) {
|
||||
GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"tooManyPandas",
|
||||
target->GetObjectID(), 0, 0, target->GetObjectID());
|
||||
@@ -43,7 +43,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
|
||||
};
|
||||
|
||||
auto* panda = EntityManager::Instance()->CreateEntity(info);
|
||||
EntityManager::Instance()->ConstructEntity(panda);
|
||||
auto* panda = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(panda);
|
||||
}
|
||||
}
|
||||
|
@@ -20,9 +20,9 @@ void GfBanana::SpawnBanana(Entity* self) {
|
||||
info.lot = 6909;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* entity = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
|
||||
self->SetVar(u"banana", entity->GetObjectID());
|
||||
|
||||
@@ -46,7 +46,7 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
|
||||
|
||||
if (bananaId == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* bananaEntity = EntityManager::Instance()->GetEntity(bananaId);
|
||||
auto* bananaEntity = Game::entityManager->GetEntity(bananaId);
|
||||
|
||||
if (bananaEntity == nullptr) {
|
||||
self->SetVar(u"banana", LWOOBJID_EMPTY);
|
||||
@@ -79,12 +79,12 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
|
||||
info.lot = 6718;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* entity = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
Game::entityManager->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
*/
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
}
|
||||
|
||||
void GfBanana::OnTimerDone(Entity* self, std::string timerName) {
|
||||
|
@@ -83,7 +83,7 @@ void GfCampfire::OnTimerDone(Entity* self, std::string timerName) {
|
||||
|
||||
const auto targetId = self->GetVar<LWOOBJID>("target");
|
||||
|
||||
auto* entering = EntityManager::Instance()->GetEntity(targetId);
|
||||
auto* entering = Game::entityManager->GetEntity(targetId);
|
||||
|
||||
if (entering == nullptr)
|
||||
{
|
||||
|
@@ -30,8 +30,8 @@ void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
}
|
||||
}
|
||||
|
||||
auto* treasure = EntityManager::Instance()->CreateEntity(info);
|
||||
EntityManager::Instance()->ConstructEntity(treasure);
|
||||
auto* treasure = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(treasure);
|
||||
self->SetVar<LWOOBJID>(u"chestObj", treasure->GetObjectID());
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ void PetDigBuild::OnDie(Entity* self, Entity* killer) {
|
||||
if (treasureID == LWOOBJID_EMPTY)
|
||||
return;
|
||||
|
||||
auto treasure = EntityManager::Instance()->GetEntity(treasureID);
|
||||
auto treasure = Game::entityManager->GetEntity(treasureID);
|
||||
if (treasure == nullptr)
|
||||
return;
|
||||
|
||||
|
@@ -78,7 +78,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
|
||||
const std::u16string& stringValue) {
|
||||
Game::logger->Log("SGCannon", "Got activity state change request: %s", GeneralUtils::UTF16ToWTF8(stringValue).c_str());
|
||||
if (stringValue == u"clientready") {
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
Game::logger->Log("SGCannon", "Player is ready");
|
||||
/*GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
|
||||
@@ -95,7 +95,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
|
||||
|
||||
Game::logger->Log("SGCannon", "Setting player ID");
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
} else {
|
||||
Game::logger->Log("SGCannon", "Shooting gallery component is null");
|
||||
}
|
||||
@@ -111,7 +111,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
|
||||
possessor->SetPossessableType(ePossessionType::NO_POSSESSION);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(player);
|
||||
Game::entityManager->SerializeEntity(player);
|
||||
}
|
||||
|
||||
self->SetNetworkVar<bool>(HideScoreBoardVariable, true);
|
||||
@@ -137,7 +137,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
|
||||
}
|
||||
|
||||
void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (!player) return;
|
||||
|
||||
if (identifier == u"Scoreboardinfo") {
|
||||
@@ -193,7 +193,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
|
||||
ActivityTimerStart(self, EndWaveTimer, timeLimit, timeLimit);
|
||||
}
|
||||
|
||||
const auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
const auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
GameMessages::SendPlayFXEffect(player->GetObjectID(), -1, u"SG-start", "");
|
||||
|
||||
@@ -234,13 +234,13 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
|
||||
PauseChargeCannon(self);
|
||||
}
|
||||
} else if (name == GameOverTimer) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
Game::logger->Log("SGCannon", "Sending ActivityPause true");
|
||||
|
||||
GameMessages::SendActivityPause(self->GetObjectID(), true, player->GetSystemAddress());
|
||||
|
||||
/*const auto leftoverCannonballs = EntityManager::Instance()->GetEntitiesInGroup("cannonball");
|
||||
/*const auto leftoverCannonballs = Game::entityManager->GetEntitiesInGroup("cannonball");
|
||||
if (leftoverCannonballs.empty()) {
|
||||
RecordPlayerScore(self);
|
||||
|
||||
@@ -284,8 +284,8 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
|
||||
|
||||
Game::logger->Log("SGCannon", "Spawning enemy %i on path %s", toSpawn.lot, path->pathName.c_str());
|
||||
|
||||
auto* enemy = EntityManager::Instance()->CreateEntity(info, nullptr, self);
|
||||
EntityManager::Instance()->ConstructEntity(enemy);
|
||||
auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
|
||||
Game::entityManager->ConstructEntity(enemy);
|
||||
|
||||
auto* movementAI = new MovementAIComponent(enemy, {});
|
||||
|
||||
@@ -334,12 +334,12 @@ void SGCannon::StartGame(Entity* self) {
|
||||
self->SetNetworkVar<bool>(AudioStartIntroVariable, true);
|
||||
self->SetVar<LOT>(CurrentRewardVariable, LOT_NULL);
|
||||
|
||||
auto rewardObjects = EntityManager::Instance()->GetEntitiesInGroup(constants.rewardModelGroup);
|
||||
auto rewardObjects = Game::entityManager->GetEntitiesInGroup(constants.rewardModelGroup);
|
||||
for (auto* reward : rewardObjects) {
|
||||
reward->OnFireEventServerSide(self, ModelToBuildEvent);
|
||||
}
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
GetLeaderboardData(self, player->GetObjectID(), GetActivityID(self), 1);
|
||||
Game::logger->Log("SGCannon", "Sending ActivityStart");
|
||||
@@ -384,9 +384,9 @@ void SGCannon::SpawnNewModel(Entity* self) {
|
||||
self->SetNetworkVar<int32_t>(RewardAddedVariable, currentReward);
|
||||
}
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
for (auto* rewardModel : EntityManager::Instance()->GetEntitiesInGroup(constants.rewardModelGroup)) {
|
||||
for (auto* rewardModel : Game::entityManager->GetEntitiesInGroup(constants.rewardModelGroup)) {
|
||||
uint32_t lootMatrix;
|
||||
switch (self->GetVar<uint32_t>(MatrixVariable)) {
|
||||
case 1:
|
||||
@@ -422,7 +422,7 @@ void SGCannon::SpawnNewModel(Entity* self) {
|
||||
}
|
||||
|
||||
void SGCannon::RemovePlayer(LWOOBJID playerID) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
auto* player = Game::entityManager->GetEntity(playerID);
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
@@ -508,7 +508,7 @@ void SGCannon::RecordPlayerScore(Entity* self) {
|
||||
}
|
||||
|
||||
void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationName, bool onCannon, bool onPlayer, float_t priority) {
|
||||
for (auto* cannon : EntityManager::Instance()->GetEntitiesInGroup("cannongroup")) {
|
||||
for (auto* cannon : Game::entityManager->GetEntitiesInGroup("cannongroup")) {
|
||||
RenderComponent::PlayAnimation(cannon, animationName, priority);
|
||||
}
|
||||
|
||||
@@ -517,7 +517,7 @@ void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationN
|
||||
}
|
||||
|
||||
if (onPlayer) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
RenderComponent::PlayAnimation(player, animationName, priority);
|
||||
}
|
||||
@@ -538,7 +538,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
self->SetNetworkVar<bool>(ReSetSuperChargeVariable, true);
|
||||
self->SetNetworkVar<bool>(HideSuperChargeVariable, true);
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
@@ -587,7 +587,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
ActivityTimerStopAllTimers(self);
|
||||
|
||||
// Destroy all spawners
|
||||
for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup("SGEnemy")) {
|
||||
for (auto* entity : Game::entityManager->GetEntitiesInGroup("SGEnemy")) {
|
||||
entity->Kill();
|
||||
}
|
||||
|
||||
@@ -654,7 +654,7 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
|
||||
|
||||
self->SetNetworkVar<std::u16string>(u"beatHighScore", GeneralUtils::to_u16string(newScore));
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player == nullptr) return;
|
||||
|
||||
auto missionComponent = player->GetComponent<MissionComponent>();
|
||||
@@ -704,7 +704,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
if (enable && self->GetVar<bool>(SuperChargeActiveVariable))
|
||||
return;
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
|
||||
if (player == nullptr) {
|
||||
Game::logger->Log("SGCannon", "Player not found in toggle super charge");
|
||||
@@ -779,8 +779,8 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
|
||||
shootingGalleryComponent->SetDynamicParams(properties);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
EntityManager::Instance()->SerializeEntity(player);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(player);
|
||||
|
||||
self->SetNetworkVar<uint64_t>(CannonBallSkillIDVariable, skillID);
|
||||
self->SetVar<bool>(SuperChargeActiveVariable, enable);
|
||||
|
@@ -2,7 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
|
||||
void ZoneSGServer::OnStartup(Entity* self) {
|
||||
const auto cannons = EntityManager::Instance()->GetEntitiesByLOT(1864);
|
||||
const auto cannons = Game::entityManager->GetEntitiesByLOT(1864);
|
||||
for (const auto& cannon : cannons)
|
||||
self->SetVar<LWOOBJID>(CannonIDVariable, cannon->GetObjectID());
|
||||
}
|
||||
@@ -10,7 +10,7 @@ void ZoneSGServer::OnStartup(Entity* self) {
|
||||
void ZoneSGServer::OnActivityStateChangeRequest(Entity* self, const LWOOBJID senderID, const int32_t value1,
|
||||
const int32_t value2, const std::u16string& stringValue) {
|
||||
|
||||
auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
|
||||
auto* cannon = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
|
||||
if (cannon != nullptr) {
|
||||
cannon->OnActivityStateChangeRequest(senderID, value1, value2, stringValue);
|
||||
}
|
||||
@@ -19,7 +19,7 @@ void ZoneSGServer::OnActivityStateChangeRequest(Entity* self, const LWOOBJID sen
|
||||
void ZoneSGServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
||||
int32_t param3) {
|
||||
|
||||
auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
|
||||
auto* cannon = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
|
||||
if (cannon != nullptr) {
|
||||
cannon->OnFireEventServerSide(sender, args, param1, param2, param3);
|
||||
}
|
||||
|
@@ -4,7 +4,7 @@
|
||||
#include "EntityManager.h"
|
||||
|
||||
void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
const auto teleportGroup = EntityManager::Instance()->GetEntitiesInGroup("Teleport");
|
||||
const auto teleportGroup = Game::entityManager->GetEntitiesInGroup("Teleport");
|
||||
|
||||
if (teleportGroup.size() == 0) {
|
||||
return;
|
||||
|
@@ -49,7 +49,7 @@ void NsConcertInstrument::OnFireEventServerSide(Entity* self, Entity* sender, st
|
||||
if (activePlayerID == LWOOBJID_EMPTY)
|
||||
return;
|
||||
|
||||
const auto activePlayer = EntityManager::Instance()->GetEntity(activePlayerID);
|
||||
const auto activePlayer = Game::entityManager->GetEntity(activePlayerID);
|
||||
if (activePlayer == nullptr)
|
||||
return;
|
||||
|
||||
@@ -63,7 +63,7 @@ void NsConcertInstrument::OnTimerDone(Entity* self, std::string name) {
|
||||
return;
|
||||
|
||||
// If for some reason the player becomes null (for example an unexpected leave), we need to clean up
|
||||
const auto activePlayer = EntityManager::Instance()->GetEntity(activePlayerID);
|
||||
const auto activePlayer = Game::entityManager->GetEntity(activePlayerID);
|
||||
if (activePlayer == nullptr && name != "cleanupAfterStop") {
|
||||
StopPlayingInstrument(self, nullptr);
|
||||
return;
|
||||
@@ -126,7 +126,7 @@ void NsConcertInstrument::StartPlayingInstrument(Entity* self, Entity* player) {
|
||||
RenderComponent::PlayAnimation(player, animations.at(instrumentLot), 2.0f);
|
||||
});
|
||||
|
||||
for (auto* soundBox : EntityManager::Instance()->GetEntitiesInGroup("Audio-Concert")) {
|
||||
for (auto* soundBox : Game::entityManager->GetEntitiesInGroup("Audio-Concert")) {
|
||||
auto* soundTrigger = soundBox->GetComponent<SoundTriggerComponent>();
|
||||
if (soundTrigger != nullptr) {
|
||||
soundTrigger->ActivateMusicCue(music.at(instrumentLot));
|
||||
@@ -161,7 +161,7 @@ void NsConcertInstrument::StopPlayingInstrument(Entity* self, Entity* player) {
|
||||
|
||||
self->SetVar<bool>(u"beingPlayed", false);
|
||||
|
||||
for (auto* soundBox : EntityManager::Instance()->GetEntitiesInGroup("Audio-Concert")) {
|
||||
for (auto* soundBox : Game::entityManager->GetEntitiesInGroup("Audio-Concert")) {
|
||||
auto* soundTrigger = soundBox->GetComponent<SoundTriggerComponent>();
|
||||
if (soundTrigger != nullptr) {
|
||||
soundTrigger->DeactivateMusicCue(music.at(instrumentLot));
|
||||
|
@@ -42,7 +42,7 @@ void NsConcertQuickBuild::OnStartup(Entity* self) {
|
||||
|
||||
// Get the manager of the crate of this quick build
|
||||
const auto groupNumber = std::stoi(splitGroup.at(3));
|
||||
const auto managerObjects = EntityManager::Instance()->GetEntitiesInGroup("CB_" + std::to_string(groupNumber));
|
||||
const auto managerObjects = Game::entityManager->GetEntitiesInGroup("CB_" + std::to_string(groupNumber));
|
||||
if (managerObjects.empty())
|
||||
return;
|
||||
|
||||
@@ -67,7 +67,7 @@ float NsConcertQuickBuild::GetBlinkTime(float time) {
|
||||
}
|
||||
|
||||
void NsConcertQuickBuild::OnDie(Entity* self, Entity* killer) {
|
||||
auto* managerObject = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"managerObject"));
|
||||
auto* managerObject = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"managerObject"));
|
||||
if (managerObject) {
|
||||
managerObject->CancelAllTimers();
|
||||
managerObject->AddCallbackTimer(1.0f, [managerObject]() {
|
||||
@@ -90,7 +90,7 @@ void NsConcertQuickBuild::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
// Find all the quick build objects of the same lot
|
||||
auto finishedQuickBuildObjects = std::vector<Entity*>();
|
||||
for (auto quickBuildID : finishedQuickBuilds) {
|
||||
const auto quickBuildObject = EntityManager::Instance()->GetEntity(quickBuildID);
|
||||
const auto quickBuildObject = Game::entityManager->GetEntity(quickBuildID);
|
||||
if (quickBuildObject && quickBuildObject->GetLOT() == self->GetLOT()) {
|
||||
quickBuildObject->SetVar<LWOOBJID>(u"Player_" + (GeneralUtils::to_u16string(groupNumber)), target->GetObjectID());
|
||||
finishedQuickBuildObjects.push_back(quickBuildObject);
|
||||
@@ -101,7 +101,7 @@ void NsConcertQuickBuild::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
if (finishedQuickBuildObjects.size() >= 4) {
|
||||
|
||||
// Move all the platforms so the user can collect the imagination brick
|
||||
const auto movingPlatforms = EntityManager::Instance()->GetEntitiesInGroup("ConcertPlatforms");
|
||||
const auto movingPlatforms = Game::entityManager->GetEntitiesInGroup("ConcertPlatforms");
|
||||
for (auto* movingPlatform : movingPlatforms) {
|
||||
auto* component = movingPlatform->GetComponent<MovingPlatformComponent>();
|
||||
if (component) {
|
||||
@@ -184,7 +184,7 @@ void NsConcertQuickBuild::ProgressLicensedTechnician(Entity* self) {
|
||||
for (auto i = 1; i < 5; i++) {
|
||||
const auto playerID = self->GetVar<LWOOBJID>(u"Player_" + (GeneralUtils::to_u16string(i)));
|
||||
if (playerID != LWOOBJID_EMPTY) {
|
||||
const auto player = EntityManager::Instance()->GetEntity(playerID);
|
||||
const auto player = Game::entityManager->GetEntity(playerID);
|
||||
if (player) {
|
||||
auto playerMissionComponent = player->GetComponent<MissionComponent>();
|
||||
if (playerMissionComponent)
|
||||
@@ -202,7 +202,7 @@ void NsConcertQuickBuild::UpdateEffects(Entity* self) {
|
||||
return;
|
||||
|
||||
for (const auto& effectName : setIterator->second.effects) {
|
||||
const auto effectObjects = EntityManager::Instance()->GetEntitiesInGroup(quickBuildFX.at(effectName));
|
||||
const auto effectObjects = Game::entityManager->GetEntitiesInGroup(quickBuildFX.at(effectName));
|
||||
for (auto* effectObject : effectObjects) {
|
||||
GameMessages::SendPlayFXEffect(effectObject, 0, GeneralUtils::ASCIIToUTF16(effectName),
|
||||
effectName + "Effect", LWOOBJID_EMPTY, 1, 1, true);
|
||||
@@ -216,7 +216,7 @@ void NsConcertQuickBuild::CancelEffects(Entity* self) {
|
||||
return;
|
||||
|
||||
for (const auto& effectName : setIterator->second.effects) {
|
||||
const auto effectObjects = EntityManager::Instance()->GetEntitiesInGroup(quickBuildFX.at(effectName));
|
||||
const auto effectObjects = Game::entityManager->GetEntitiesInGroup(quickBuildFX.at(effectName));
|
||||
for (auto* effectObject : effectObjects) {
|
||||
GameMessages::SendStopFXEffect(effectObject, true, effectName + "Effect");
|
||||
}
|
||||
|
@@ -31,7 +31,7 @@ void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName) {
|
||||
void NsQbImaginationStatue::SpawnLoot(Entity* self) {
|
||||
const auto playerId = self->GetVar<LWOOBJID>(u"Player");
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
||||
auto* player = Game::entityManager->GetEntity(playerId);
|
||||
|
||||
if (player == nullptr) return;
|
||||
|
||||
|
@@ -7,7 +7,7 @@ void RockHydrantBroken::OnStartup(Entity* self) {
|
||||
|
||||
const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
|
||||
|
||||
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
|
||||
const auto bouncers = Game::entityManager->GetEntitiesInGroup(hydrant);
|
||||
|
||||
for (auto* bouncer : bouncers) {
|
||||
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
|
||||
@@ -23,7 +23,7 @@ void RockHydrantBroken::OnStartup(Entity* self) {
|
||||
|
||||
void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "KillBroken") {
|
||||
auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
|
||||
auto* bouncer = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
|
||||
|
||||
if (bouncer != nullptr) {
|
||||
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
@@ -15,7 +15,7 @@ void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
info.settings = { data };
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
|
||||
auto* hydrant = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* hydrant = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(hydrant);
|
||||
Game::entityManager->ConstructEntity(hydrant);
|
||||
}
|
||||
|
@@ -23,7 +23,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
|
||||
fanGroup = "";
|
||||
}
|
||||
|
||||
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
|
||||
std::vector<Entity*> fanVolumes = Game::entityManager->GetEntitiesInGroup(fanGroup);
|
||||
|
||||
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||
|
||||
@@ -41,7 +41,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
|
||||
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(false);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
Game::entityManager->SerializeEntity(volume);
|
||||
}
|
||||
} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
|
||||
RenderComponent::PlayAnimation(self, u"fan-on");
|
||||
@@ -52,7 +52,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
|
||||
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(true);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
Game::entityManager->SerializeEntity(volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -15,7 +15,7 @@ void HydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
info.settings = { data };
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
|
||||
auto* hydrant = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* hydrant = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(hydrant);
|
||||
Game::entityManager->ConstructEntity(hydrant);
|
||||
}
|
||||
|
@@ -31,10 +31,10 @@ void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionI
|
||||
(missionID == 320 && state == eMissionState::AVAILABLE) /*||
|
||||
(state == eMissionState::COMPLETE && missionID == 891 && missionState == eMissionState::READY_TO_COMPLETE)*/
|
||||
) {
|
||||
//GameMessages::SendNotifyClientObject(EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
|
||||
//GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
|
||||
|
||||
target->GetCharacter()->SetPlayerFlag(113, true);
|
||||
|
||||
EntityManager::Instance()->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
|
||||
Game::entityManager->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
|
||||
}
|
||||
}
|
||||
|
@@ -20,7 +20,7 @@ void AgPropguards::OnMissionDialogueOK(Entity* self, Entity* target, int mission
|
||||
GameMessages::SendPlayCinematic(target->GetObjectID(), u"MissionCam", target->GetSystemAddress());
|
||||
} else if (missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||
// Makes the guard disappear once the mission has been completed
|
||||
const auto zoneControlID = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
|
||||
const auto zoneControlID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
GameMessages::SendNotifyClientObject(zoneControlID, u"GuardChat", 0, 0, self->GetObjectID(),
|
||||
"", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
|
@@ -12,14 +12,14 @@ void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
|
||||
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
|
||||
EntityManager::Instance()->SerializeEntity(killer);
|
||||
Game::entityManager->SerializeEntity(killer);
|
||||
}
|
||||
|
||||
// get possessor to progress statistics and tasks.
|
||||
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
|
||||
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessor != nullptr) {
|
||||
|
||||
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
||||
|
@@ -30,14 +30,14 @@ void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer) {
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetImagination(60);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(killer);
|
||||
Game::entityManager->SerializeEntity(killer);
|
||||
}
|
||||
|
||||
// Find possessor of race car to progress missions and update stats.
|
||||
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
|
||||
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessor != nullptr) {
|
||||
|
||||
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
||||
|
@@ -15,7 +15,7 @@ void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std
|
||||
return;
|
||||
}
|
||||
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
|
@@ -11,7 +11,7 @@ void RaceSmashServer::OnDie(Entity* self, Entity* killer) {
|
||||
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
|
||||
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessor != nullptr) {
|
||||
|
||||
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
||||
|
@@ -8,27 +8,27 @@ void WildNinjaSensei::OnStartup(Entity* self) {
|
||||
|
||||
void WildNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "CraneStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
auto ninjas = Game::entityManager->GetEntitiesInGroup("Ninjastuff");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Crane");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("TigerStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"crane");
|
||||
} else if (timerName == "TigerStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
auto ninjas = Game::entityManager->GetEntitiesInGroup("Ninjastuff");
|
||||
GameMessages::SendPlayAnimation(self, u"bow");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Tiger");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("MantisStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
} else if (timerName == "MantisStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
auto ninjas = Game::entityManager->GetEntitiesInGroup("Ninjastuff");
|
||||
GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Mantis");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("CraneStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
} else if (timerName == "Bow") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
auto ninjas = Game::entityManager->GetEntitiesInGroup("Ninjastuff");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Bow");
|
||||
GameMessages::SendPlayAnimation(self, u"bow");
|
||||
}
|
||||
|
Reference in New Issue
Block a user