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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge branch 'main' into pr/1107
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@@ -137,7 +137,7 @@ void ScriptedActivityComponent::PlayerJoin(Entity* player) {
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instance->AddParticipant(player);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
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@@ -445,7 +445,7 @@ void ScriptedActivityComponent::RemoveActivityPlayerData(LWOOBJID playerID) {
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m_ActivityPlayers[i] = nullptr;
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m_ActivityPlayers.erase(m_ActivityPlayers.begin() + i);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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return;
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}
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@@ -458,7 +458,7 @@ ActivityPlayer* ScriptedActivityComponent::AddActivityPlayerData(LWOOBJID player
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return data;
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m_ActivityPlayers.push_back(new ActivityPlayer{ playerID, {} });
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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return GetActivityPlayerData(playerID);
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}
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@@ -480,7 +480,7 @@ void ScriptedActivityComponent::SetActivityValue(LWOOBJID playerID, uint32_t ind
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data->values[std::min(index, (uint32_t)9)] = value;
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ScriptedActivityComponent::PlayerRemove(LWOOBJID playerID) {
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@@ -535,7 +535,7 @@ void ActivityInstance::StartZone() {
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const auto objid = player->GetObjectID();
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, m_ActivityInfo.instanceMapID, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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auto* player = EntityManager::Instance()->GetEntity(objid);
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auto* player = Game::entityManager->GetEntity(objid);
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if (player == nullptr)
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return;
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@@ -585,7 +585,7 @@ std::vector<Entity*> ActivityInstance::GetParticipants() const {
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entities.reserve(m_Participants.size());
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for (const auto& id : m_Participants) {
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auto* entity = EntityManager::Instance()->GetEntity(id);
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auto* entity = Game::entityManager->GetEntity(id);
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if (entity != nullptr)
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entities.push_back(entity);
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}
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@@ -617,5 +617,5 @@ void ActivityInstance::SetScore(uint32_t score) {
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}
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Entity* LobbyPlayer::GetEntity() const {
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return EntityManager::Instance()->GetEntity(entityID);
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return Game::entityManager->GetEntity(entityID);
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}
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