mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Merge branch 'main' into pr/1107
This commit is contained in:
@@ -173,7 +173,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
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}
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if (m_SoftTimer <= 0.0f) {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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m_SoftTimer = 5.0f;
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} else {
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@@ -305,7 +305,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
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}
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if (serilizationRequired) {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
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@@ -412,7 +412,7 @@ LWOOBJID BaseCombatAIComponent::FindTarget() {
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float biggestThreat = 0;
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for (const auto& entry : possibleTargets) {
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auto* entity = EntityManager::Instance()->GetEntity(entry);
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auto* entity = Game::entityManager->GetEntity(entry);
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if (entity == nullptr) {
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continue;
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@@ -458,7 +458,7 @@ LWOOBJID BaseCombatAIComponent::FindTarget() {
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std::vector<LWOOBJID> deadThreats{};
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for (const auto& threatTarget : m_ThreatEntries) {
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auto* entity = EntityManager::Instance()->GetEntity(threatTarget.first);
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auto* entity = Game::entityManager->GetEntity(threatTarget.first);
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if (entity == nullptr) {
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deadThreats.push_back(threatTarget.first);
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@@ -497,7 +497,7 @@ std::vector<LWOOBJID> BaseCombatAIComponent::GetTargetWithinAggroRange() const {
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std::vector<LWOOBJID> targets;
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for (auto id : m_Parent->GetTargetsInPhantom()) {
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auto* other = EntityManager::Instance()->GetEntity(id);
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auto* other = Game::entityManager->GetEntity(id);
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const auto distance = Vector3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
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@@ -535,11 +535,11 @@ void BaseCombatAIComponent::SetAiState(AiState newState) {
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if (newState == this->m_State) return;
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this->m_State = newState;
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m_DirtyStateOrTarget = true;
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("BaseCombatAIComponent", "Invalid entity for checking validity (%llu)!", target);
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@@ -588,11 +588,11 @@ void BaseCombatAIComponent::SetTarget(const LWOOBJID target) {
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if (this->m_Target == target) return;
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m_Target = target;
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m_DirtyStateOrTarget = true;
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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Entity* BaseCombatAIComponent::GetTargetEntity() const {
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return EntityManager::Instance()->GetEntity(m_Target);
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return Game::entityManager->GetEntity(m_Target);
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}
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void BaseCombatAIComponent::Taunt(LWOOBJID offender, float threat) {
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@@ -36,7 +36,7 @@ Entity* BouncerComponent::GetParentEntity() const {
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void BouncerComponent::SetPetEnabled(bool value) {
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m_PetEnabled = value;
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void BouncerComponent::SetPetBouncerEnabled(bool value) {
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@@ -44,7 +44,7 @@ void BouncerComponent::SetPetBouncerEnabled(bool value) {
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GameMessages::SendBouncerActiveStatus(m_Parent->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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if (value) {
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m_Parent->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_Parent);
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@@ -68,7 +68,7 @@ void BouncerComponent::LookupPetSwitch() {
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const auto& groups = m_Parent->GetGroups();
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for (const auto& group : groups) {
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const auto& entities = EntityManager::Instance()->GetEntitiesInGroup(group);
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const auto& entities = Game::entityManager->GetEntitiesInGroup(group);
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for (auto* entity : entities) {
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auto* switchComponent = entity->GetComponent<SwitchComponent>();
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@@ -79,7 +79,7 @@ void BouncerComponent::LookupPetSwitch() {
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m_PetSwitchLoaded = true;
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m_PetEnabled = true;
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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Game::logger->Log("BouncerComponent", "Loaded pet bouncer");
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}
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@@ -17,7 +17,7 @@ BuildBorderComponent::~BuildBorderComponent() {
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void BuildBorderComponent::OnUse(Entity* originator) {
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if (originator->GetCharacter()) {
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const auto& entities = EntityManager::Instance()->GetEntitiesInGroup("PropertyPlaque");
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const auto& entities = Game::entityManager->GetEntitiesInGroup("PropertyPlaque");
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auto buildArea = m_Parent->GetObjectID();
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@@ -300,7 +300,7 @@ void ControllablePhysicsComponent::RemovePickupRadiusScale(float value) {
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auto candidateRadius = m_ActivePickupRadiusScales[i];
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if (m_PickupRadius < candidateRadius) m_PickupRadius = candidateRadius;
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ControllablePhysicsComponent::AddSpeedboost(float value) {
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@@ -327,7 +327,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
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m_SpeedBoost = m_ActiveSpeedBoosts.back();
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}
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SetSpeedMultiplier(m_SpeedBoost / 500.0f); // 500 being the base speed
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims){
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@@ -339,13 +339,13 @@ void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bo
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m_IsInBubble = true;
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m_DirtyBubble = true;
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m_SpecialAnims = specialAnims;
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ControllablePhysicsComponent::DeactivateBubbleBuff(){
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m_DirtyBubble = true;
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m_IsInBubble = false;
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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};
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void ControllablePhysicsComponent::SetStunImmunity(
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@@ -253,7 +253,7 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void DestroyableComponent::SetArmor(int32_t value) {
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@@ -294,7 +294,7 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void DestroyableComponent::SetImagination(int32_t value) {
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@@ -333,7 +333,7 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
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}
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void DestroyableComponent::SetDamageToAbsorb(int32_t value) {
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@@ -482,11 +482,11 @@ LWOOBJID DestroyableComponent::GetKillerID() const {
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}
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Entity* DestroyableComponent::GetKiller() const {
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return EntityManager::Instance()->GetEntity(m_KillerID);
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return Game::entityManager->GetEntity(m_KillerID);
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}
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bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignoreFactions, const bool targetEnemy, const bool targetFriend) const {
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auto* targetEntity = EntityManager::Instance()->GetEntity(target);
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auto* targetEntity = Game::entityManager->GetEntity(target);
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if (targetEntity == nullptr) {
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Game::logger->Log("DestroyableComponent", "Invalid entity for checking validity (%llu)!", target);
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@@ -532,7 +532,7 @@ void DestroyableComponent::Heal(const uint32_t health) {
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SetHealth(current);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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@@ -550,7 +550,7 @@ void DestroyableComponent::Imagine(const int32_t deltaImagination) {
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SetImagination(current);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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@@ -564,7 +564,7 @@ void DestroyableComponent::Repair(const uint32_t armor) {
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SetArmor(current);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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@@ -626,7 +626,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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if (possessor) {
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auto possessableId = possessor->GetPossessable();
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if (possessableId != LWOOBJID_EMPTY) {
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auto possessable = EntityManager::Instance()->GetEntity(possessableId);
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auto possessable = Game::entityManager->GetEntity(possessableId);
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if (possessable) {
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possessor->Dismount(possessable);
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}
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@@ -638,10 +638,10 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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}
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if (echo) {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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auto* attacker = EntityManager::Instance()->GetEntity(source);
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auto* attacker = Game::entityManager->GetEntity(source);
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m_Parent->OnHit(attacker);
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m_Parent->OnHitOrHealResult(attacker, sourceDamage);
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NotifySubscribers(attacker, sourceDamage);
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@@ -661,7 +661,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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}
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//check if hardcore mode is enabled
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if (EntityManager::Instance()->GetHardcoreMode()) {
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if (Game::entityManager->GetHardcoreMode()) {
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DoHardcoreModeDrops(source);
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}
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@@ -696,12 +696,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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SetArmor(0);
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SetHealth(0);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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m_KillerID = source;
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auto* owner = EntityManager::Instance()->GetEntity(source);
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auto* owner = Game::entityManager->GetEntity(source);
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if (owner != nullptr) {
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owner = owner->GetOwner(); // If the owner is overwritten, we collect that here
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@@ -721,7 +721,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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if (missions != nullptr) {
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if (team != nullptr) {
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for (const auto memberId : team->members) {
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auto* member = EntityManager::Instance()->GetEntity(memberId);
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auto* member = Game::entityManager->GetEntity(memberId);
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if (member == nullptr) continue;
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@@ -761,12 +761,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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if (team->lootOption == 0) { // Round robin
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specificOwner = TeamManager::Instance()->GetNextLootOwner(team);
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auto* member = EntityManager::Instance()->GetEntity(specificOwner);
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auto* member = Game::entityManager->GetEntity(specificOwner);
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if (member) LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
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} else {
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for (const auto memberId : team->members) { // Free for all
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auto* member = EntityManager::Instance()->GetEntity(memberId);
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auto* member = Game::entityManager->GetEntity(memberId);
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||||
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if (member == nullptr) continue;
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||||
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@@ -797,12 +797,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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}
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||||
}
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||||
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||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
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Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerDied(zoneControl, m_Parent);
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}
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||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (Entity* scriptEntity : scriptedActs) {
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||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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||||
@@ -965,7 +965,7 @@ void DestroyableComponent::FixStats() {
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destroyableComponent->SetImagination(currentImagination);
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||||
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||||
// Serialize the entity
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||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void DestroyableComponent::AddOnHitCallback(const std::function<void(Entity*)>& callback) {
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||||
@@ -979,12 +979,12 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
|
||||
auto* character = m_Parent->GetComponent<CharacterComponent>();
|
||||
auto uscore = character->GetUScore();
|
||||
|
||||
auto uscoreToLose = uscore * (EntityManager::Instance()->GetHardcoreLoseUscoreOnDeathPercent() / 100);
|
||||
auto uscoreToLose = uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100);
|
||||
character->SetUScore(uscore - uscoreToLose);
|
||||
|
||||
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
|
||||
|
||||
if (EntityManager::Instance()->GetHardcoreDropinventoryOnDeath()) {
|
||||
if (Game::entityManager->GetHardcoreDropinventoryOnDeath()) {
|
||||
//drop all items from inventory:
|
||||
auto* inventory = m_Parent->GetComponent<InventoryComponent>();
|
||||
if (inventory) {
|
||||
@@ -1001,7 +1001,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
|
||||
item.second->SetCount(0, false, false);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1021,25 +1021,25 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
|
||||
|
||||
// Reload the player since we can't normally reduce uscore from the server and we want the UI to update
|
||||
// do this last so we don't get killed.... again
|
||||
EntityManager::Instance()->DestructEntity(m_Parent);
|
||||
EntityManager::Instance()->ConstructEntity(m_Parent);
|
||||
Game::entityManager->DestructEntity(m_Parent);
|
||||
Game::entityManager->ConstructEntity(m_Parent);
|
||||
return;
|
||||
}
|
||||
|
||||
//award the player some u-score:
|
||||
auto* player = EntityManager::Instance()->GetEntity(source);
|
||||
auto* player = Game::entityManager->GetEntity(source);
|
||||
if (player && player->IsPlayer()) {
|
||||
auto* playerStats = player->GetComponent<CharacterComponent>();
|
||||
if (playerStats) {
|
||||
//get the maximum health from this enemy:
|
||||
auto maxHealth = GetMaxHealth();
|
||||
|
||||
int uscore = maxHealth * EntityManager::Instance()->GetHardcoreUscoreEnemiesMultiplier();
|
||||
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
|
||||
|
||||
playerStats->SetUScore(playerStats->GetUScore() + uscore);
|
||||
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -826,7 +826,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
if (character != nullptr && !skipChecks) {
|
||||
// Hacky proximity rocket
|
||||
if (item->GetLot() == 6416) {
|
||||
const auto rocketLauchPads = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::ROCKET_LAUNCH);
|
||||
const auto rocketLauchPads = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::ROCKET_LAUNCH);
|
||||
|
||||
const auto position = m_Parent->GetPosition();
|
||||
|
||||
@@ -887,7 +887,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
|
||||
EquipScripts(item);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void InventoryComponent::UnEquipItem(Item* item) {
|
||||
@@ -917,7 +917,7 @@ void InventoryComponent::UnEquipItem(Item* item) {
|
||||
|
||||
UnequipScripts(item);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Trigger property event
|
||||
if (PropertyManagementComponent::Instance() != nullptr && item->GetCount() > 0 && Inventory::FindInventoryTypeForLot(item->GetLot()) == MODELS) {
|
||||
@@ -968,7 +968,7 @@ void InventoryComponent::HandlePossession(Item* item) {
|
||||
if (possessorComponent->GetIsDismounting()) return;
|
||||
|
||||
// Check to see if we are already mounting something
|
||||
auto* currentlyPossessedEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* currentlyPossessedEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
auto currentlyPossessedItem = possessorComponent->GetMountItemID();
|
||||
|
||||
if (currentlyPossessedItem) {
|
||||
@@ -991,21 +991,11 @@ void InventoryComponent::HandlePossession(Item* item) {
|
||||
info.rot = startRotation;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* mount = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
|
||||
auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
|
||||
// Check to see if the mount is a vehicle, if so, flip it
|
||||
auto* vehicleComponent = mount->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehicleComponent) {
|
||||
auto angles = startRotation.GetEulerAngles();
|
||||
// Make it right side up
|
||||
angles.x -= PI;
|
||||
// Make it going in the direction of the player
|
||||
angles.y -= PI;
|
||||
startRotation = NiQuaternion::FromEulerAngles(angles);
|
||||
mount->SetRotation(startRotation);
|
||||
// We're pod racing now
|
||||
characterComponent->SetIsRacing(true);
|
||||
}
|
||||
if (vehicleComponent) characterComponent->SetIsRacing(true);
|
||||
|
||||
// Setup the destroyable stats
|
||||
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
|
||||
@@ -1026,9 +1016,9 @@ void InventoryComponent::HandlePossession(Item* item) {
|
||||
GameMessages::SendSetJetPackMode(m_Parent, false);
|
||||
|
||||
// Make it go to the client
|
||||
EntityManager::Instance()->ConstructEntity(mount);
|
||||
Game::entityManager->ConstructEntity(mount);
|
||||
// Update the possessor
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// have to unlock the input so it vehicle can be driven
|
||||
if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||
@@ -1090,7 +1080,7 @@ void InventoryComponent::PopEquippedItems() {
|
||||
destroyableComponent->SetHealth(static_cast<int32_t>(destroyableComponent->GetMaxHealth()));
|
||||
destroyableComponent->SetArmor(static_cast<int32_t>(destroyableComponent->GetMaxArmor()));
|
||||
destroyableComponent->SetImagination(static_cast<int32_t>(destroyableComponent->GetMaxImagination()));
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
m_Dirty = true;
|
||||
@@ -1266,7 +1256,7 @@ void InventoryComponent::SpawnPet(Item* item) {
|
||||
info.rot = NiQuaternion::IDENTITY;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* pet = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* pet = Game::entityManager->CreateEntity(info);
|
||||
|
||||
auto* petComponent = pet->GetComponent<PetComponent>();
|
||||
|
||||
@@ -1274,7 +1264,7 @@ void InventoryComponent::SpawnPet(Item* item) {
|
||||
petComponent->Activate(item);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(pet);
|
||||
Game::entityManager->ConstructEntity(pet);
|
||||
}
|
||||
|
||||
void InventoryComponent::SetDatabasePet(LWOOBJID id, const DatabasePet& data) {
|
||||
@@ -1383,7 +1373,7 @@ void InventoryComponent::SetNPCItems(const std::vector<LOT>& items) {
|
||||
UpdateSlot(info.equipLocation, { id, static_cast<LOT>(item), 1, slot++ }, true);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
InventoryComponent::~InventoryComponent() {
|
||||
|
@@ -35,7 +35,7 @@ void LUPExhibitComponent::NextExhibit() {
|
||||
|
||||
m_Exhibit = m_Exhibits[m_ExhibitIndex];
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags) {
|
||||
|
@@ -149,7 +149,7 @@ nextAction:
|
||||
|
||||
SetVelocity(velocity);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
const MovementAIInfo& MovementAIComponent::GetInfo() const {
|
||||
@@ -221,7 +221,7 @@ bool MovementAIComponent::Warp(const NiPoint3& point) {
|
||||
|
||||
SetPosition(destination);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -253,7 +253,7 @@ void MovementAIComponent::Stop() {
|
||||
|
||||
m_CurrentSpeed = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void MovementAIComponent::PullToPoint(const NiPoint3& point) {
|
||||
|
@@ -133,7 +133,7 @@ void MovingPlatformComponent::SetMovementState(eMovementPlatformState value) {
|
||||
|
||||
subComponent->mState = value;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void MovingPlatformComponent::GotoWaypoint(uint32_t index, bool stopAtWaypoint) {
|
||||
@@ -194,7 +194,7 @@ void MovingPlatformComponent::StartPathing() {
|
||||
|
||||
//GameMessages::SendPlatformResync(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void MovingPlatformComponent::ContinuePathing() {
|
||||
@@ -242,7 +242,7 @@ void MovingPlatformComponent::ContinuePathing() {
|
||||
subComponent->mCurrentWaypointIndex = pathSize;
|
||||
switch (behavior) {
|
||||
case PathBehavior::Once:
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
return;
|
||||
|
||||
case PathBehavior::Bounce:
|
||||
@@ -304,7 +304,7 @@ void MovingPlatformComponent::ContinuePathing() {
|
||||
ContinuePathing();
|
||||
});
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void MovingPlatformComponent::StopPathing() {
|
||||
@@ -318,7 +318,7 @@ void MovingPlatformComponent::StopPathing() {
|
||||
subComponent->mDesiredWaypointIndex = -1;
|
||||
subComponent->mShouldStopAtDesiredWaypoint = false;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
//GameMessages::SendPlatformResync(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
@@ -341,7 +341,7 @@ void MovingPlatformComponent::WarpToWaypoint(size_t index) {
|
||||
m_Parent->SetPosition(waypoint.position);
|
||||
m_Parent->SetRotation(waypoint.rotation);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
size_t MovingPlatformComponent::GetLastWaypointIndex() const {
|
||||
|
@@ -154,7 +154,7 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
}
|
||||
|
||||
if (m_Tamer != LWOOBJID_EMPTY) {
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer != nullptr) {
|
||||
return;
|
||||
@@ -344,7 +344,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
|
||||
if (m_Timer <= 0) {
|
||||
Wander();
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
} else {
|
||||
m_Timer = 5;
|
||||
@@ -369,7 +369,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
if (m_TresureTime > 0) {
|
||||
auto* tresure = EntityManager::Instance()->GetEntity(m_Interaction);
|
||||
auto* tresure = Game::entityManager->GetEntity(m_Interaction);
|
||||
|
||||
if (tresure == nullptr) {
|
||||
m_TresureTime = 0;
|
||||
@@ -476,7 +476,7 @@ skipTresure:
|
||||
void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@@ -498,7 +498,7 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
|
||||
destroyableComponent->SetImagination(imagination);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(tamer);
|
||||
Game::entityManager->SerializeEntity(tamer);
|
||||
|
||||
if (clientFailed) {
|
||||
if (imagination < cached->second.imaginationCost) {
|
||||
@@ -516,7 +516,7 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@@ -539,11 +539,11 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
info.rot = NiQuaternion::IDENTITY;
|
||||
info.spawnerID = tamer->GetObjectID();
|
||||
|
||||
auto* modelEntity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* modelEntity = Game::entityManager->CreateEntity(info);
|
||||
|
||||
m_ModelId = modelEntity->GetObjectID();
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(modelEntity);
|
||||
Game::entityManager->ConstructEntity(modelEntity);
|
||||
|
||||
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
||||
|
||||
@@ -639,7 +639,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@@ -661,7 +661,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
//Save our pet's new name to the db:
|
||||
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name);
|
||||
std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
||||
@@ -684,7 +684,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
|
||||
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
auto* modelEntity = EntityManager::Instance()->GetEntity(m_ModelId);
|
||||
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
|
||||
|
||||
if (modelEntity != nullptr) {
|
||||
modelEntity->Smash(m_Tamer);
|
||||
@@ -703,7 +703,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@@ -733,7 +733,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
m_Timer = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Notify the end of a pet taming minigame
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
|
||||
@@ -754,7 +754,7 @@ void PetComponent::StartTimer() {
|
||||
void PetComponent::ClientFailTamingMinigame() {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@@ -784,7 +784,7 @@ void PetComponent::ClientFailTamingMinigame() {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
m_Timer = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Notify the end of a pet taming minigame
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
|
||||
@@ -887,7 +887,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
|
||||
|
||||
m_Timer = 3;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true);
|
||||
|
||||
@@ -1004,7 +1004,7 @@ LWOOBJID PetComponent::GetOwnerId() const {
|
||||
}
|
||||
|
||||
Entity* PetComponent::GetOwner() const {
|
||||
return EntityManager::Instance()->GetEntity(m_Owner);
|
||||
return Game::entityManager->GetEntity(m_Owner);
|
||||
}
|
||||
|
||||
LWOOBJID PetComponent::GetDatabaseId() const {
|
||||
@@ -1046,7 +1046,7 @@ PetComponent* PetComponent::GetTamingPet(LWOOBJID tamer) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(pair->second);
|
||||
auto* entity = Game::entityManager->GetEntity(pair->second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
currentActivities.erase(tamer);
|
||||
@@ -1064,7 +1064,7 @@ PetComponent* PetComponent::GetActivePet(LWOOBJID owner) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(pair->second);
|
||||
auto* entity = Game::entityManager->GetEntity(pair->second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
activePets.erase(owner);
|
||||
|
@@ -362,7 +362,7 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
|
||||
|
||||
//If we are a respawn volume, inform the client:
|
||||
if (m_IsRespawnVolume) {
|
||||
auto entity = EntityManager::Instance()->GetEntity(en->GetObjectID());
|
||||
auto entity = Game::entityManager->GetEntity(en->GetObjectID());
|
||||
|
||||
if (entity) {
|
||||
GameMessages::SendPlayerReachedRespawnCheckpoint(entity, m_RespawnPos, m_RespawnRot);
|
||||
@@ -403,8 +403,8 @@ void PhantomPhysicsComponent::SpawnVertices() {
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -13,7 +13,7 @@ PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
|
||||
|
||||
PossessorComponent::~PossessorComponent() {
|
||||
if (m_Possessable != LWOOBJID_EMPTY) {
|
||||
auto* mount = EntityManager::Instance()->GetEntity(m_Possessable);
|
||||
auto* mount = Game::entityManager->GetEntity(m_Possessable);
|
||||
if (mount) {
|
||||
auto* possessable = mount->GetComponent<PossessableComponent>();
|
||||
if (possessable) {
|
||||
@@ -58,8 +58,8 @@ void PossessorComponent::Mount(Entity* mount) {
|
||||
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(mount);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(mount);
|
||||
}
|
||||
|
||||
void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
|
||||
@@ -73,8 +73,8 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
|
||||
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
||||
if (forceDismount) possessableComponent->ForceDepossess();
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(mount);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(mount);
|
||||
|
||||
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SetIsRacing(false);
|
||||
|
@@ -90,7 +90,7 @@ LWOOBJID PropertyManagementComponent::GetOwnerId() const {
|
||||
}
|
||||
|
||||
Entity* PropertyManagementComponent::GetOwner() const {
|
||||
return EntityManager::Instance()->GetEntity(owner);
|
||||
return Game::entityManager->GetEntity(owner);
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::SetOwner(Entity* value) {
|
||||
@@ -185,7 +185,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(playerId);
|
||||
auto* entity = Game::entityManager->GetEntity(playerId);
|
||||
|
||||
auto* user = entity->GetParentUser();
|
||||
|
||||
@@ -256,7 +256,7 @@ void PropertyManagementComponent::OnStartBuilding() {
|
||||
|
||||
LWOMAPID zoneId = 1100;
|
||||
|
||||
const auto entrance = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_ENTRANCE);
|
||||
const auto entrance = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_ENTRANCE);
|
||||
|
||||
originalPrivacyOption = privacyOption;
|
||||
|
||||
@@ -339,9 +339,9 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
info.settings.push_back(setting->Copy());
|
||||
}
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info);
|
||||
if (newEntity != nullptr) {
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
// Make sure the propMgmt doesn't delete our model after the server dies
|
||||
// Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
@@ -371,7 +371,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
info.respawnTime = 10;
|
||||
|
||||
info.emulated = true;
|
||||
info.emulator = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
|
||||
info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
|
||||
info.spawnerID = persistentId;
|
||||
GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
|
||||
@@ -401,7 +401,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
|
||||
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
|
||||
});
|
||||
// Progress place model missions
|
||||
auto missionComponent = entity->GetComponent<MissionComponent>();
|
||||
@@ -441,7 +441,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
Game::logger->Log("PropertyManagementComponent", "Failed to find spawner");
|
||||
}
|
||||
|
||||
auto* model = EntityManager::Instance()->GetEntity(id);
|
||||
auto* model = Game::entityManager->GetEntity(id);
|
||||
|
||||
if (model == nullptr) {
|
||||
Game::logger->Log("PropertyManagementComponent", "Failed to find model entity");
|
||||
@@ -449,7 +449,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->DestructEntity(model);
|
||||
Game::entityManager->DestructEntity(model);
|
||||
|
||||
Game::logger->Log("PropertyManagementComponent", "Deleting model LOT %i", model->GetLOT());
|
||||
|
||||
@@ -520,13 +520,13 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
item->Equip();
|
||||
|
||||
GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), item->GetId(), item->GetCount());
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelPickedUp(entity);
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPickedUp(entity);
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Return to inv
|
||||
{
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRemoved(entity);
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRemoved(entity);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -613,7 +613,7 @@ void PropertyManagementComponent::Load() {
|
||||
info.respawnTime = 10;
|
||||
|
||||
//info.emulated = true;
|
||||
//info.emulator = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
|
||||
//info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
|
||||
info.spawnerID = id;
|
||||
|
||||
@@ -698,7 +698,7 @@ void PropertyManagementComponent::Save() {
|
||||
|
||||
modelIds.push_back(id);
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(pair.first);
|
||||
auto* entity = Game::entityManager->GetEntity(pair.first);
|
||||
|
||||
if (entity == nullptr) {
|
||||
continue;
|
||||
|
@@ -109,7 +109,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
auto* path = dZoneManager::Instance()->GetZone()->GetPath(
|
||||
GeneralUtils::UTF16ToWTF8(m_PathName));
|
||||
|
||||
auto spawnPointEntities = EntityManager::Instance()->GetEntitiesByLOT(4843);
|
||||
auto spawnPointEntities = Game::entityManager->GetEntitiesByLOT(4843);
|
||||
auto startPosition = NiPoint3::ZERO;
|
||||
auto startRotation = NiQuaternion::IDENTITY;
|
||||
const std::string placementAsString = std::to_string(positionNumber);
|
||||
@@ -136,7 +136,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* carEntity =
|
||||
EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
|
||||
Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
|
||||
// Make the vehicle a child of the racing controller.
|
||||
m_Parent->AddChild(carEntity);
|
||||
@@ -207,9 +207,9 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
|
||||
// Construct and serialize everything when done.
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(carEntity);
|
||||
EntityManager::Instance()->SerializeEntity(player);
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->ConstructEntity(carEntity);
|
||||
Game::entityManager->SerializeEntity(player);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
GameMessages::SendRacingSetPlayerResetInfo(
|
||||
m_Parent->GetObjectID(), 0, 0, player->GetObjectID(), startPosition, 1,
|
||||
@@ -220,7 +220,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
// Reset the player to the start position during downtime, in case something
|
||||
// went wrong.
|
||||
m_Parent->AddCallbackTimer(1, [this, playerID]() {
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
auto* player = Game::entityManager->GetEntity(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
@@ -269,7 +269,7 @@ void RacingControlComponent::OnRacingClientReady(Entity* player) {
|
||||
racingPlayer.vehicleID, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void RacingControlComponent::OnRequestDie(Entity* player) {
|
||||
@@ -282,7 +282,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
|
||||
}
|
||||
|
||||
auto* vehicle =
|
||||
EntityManager::Instance()->GetEntity(racingPlayer.vehicleID);
|
||||
Game::entityManager->GetEntity(racingPlayer.vehicleID);
|
||||
|
||||
if (!vehicle) return;
|
||||
|
||||
@@ -319,8 +319,8 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
|
||||
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
|
||||
// Reset imagination to half its current value, rounded up to the nearest value divisible by 10, as it was done in live.
|
||||
if (destroyableComponent) destroyableComponent->SetImagination(respawnImagination);
|
||||
EntityManager::Instance()->SerializeEntity(vehicle);
|
||||
});
|
||||
Game::entityManager->SerializeEntity(vehicle);
|
||||
});
|
||||
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
@@ -348,7 +348,7 @@ void RacingControlComponent::OnRacingPlayerInfoResetFinished(Entity* player) {
|
||||
}
|
||||
|
||||
auto* vehicle =
|
||||
EntityManager::Instance()->GetEntity(racingPlayer.vehicleID);
|
||||
Game::entityManager->GetEntity(racingPlayer.vehicleID);
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
@@ -401,7 +401,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
}
|
||||
}
|
||||
} else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(data->vehicleID);
|
||||
auto* vehicle = Game::entityManager->GetEntity(data->vehicleID);
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
@@ -502,7 +502,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// Check if any players has disconnected before loading in
|
||||
for (size_t i = 0; i < m_LobbyPlayers.size(); i++) {
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(m_LobbyPlayers[i]);
|
||||
Game::entityManager->GetEntity(m_LobbyPlayers[i]);
|
||||
|
||||
if (playerEntity == nullptr) {
|
||||
--m_LoadedPlayers;
|
||||
@@ -524,7 +524,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
if (m_EmptyTimer >= 30) {
|
||||
for (const auto player : m_LobbyPlayers) {
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player);
|
||||
Game::entityManager->GetEntity(player);
|
||||
|
||||
if (playerEntity == nullptr) {
|
||||
continue;
|
||||
@@ -549,7 +549,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
"Loading player now!");
|
||||
|
||||
auto* player =
|
||||
EntityManager::Instance()->GetEntity(m_LobbyPlayers[positionNumber]);
|
||||
Game::entityManager->GetEntity(m_LobbyPlayers[positionNumber]);
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
@@ -573,7 +573,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
if (!m_Started) {
|
||||
// Check if anyone has disconnected during this period
|
||||
for (size_t i = 0; i < m_RacingPlayers.size(); i++) {
|
||||
auto* playerEntity = EntityManager::Instance()->GetEntity(
|
||||
auto* playerEntity = Game::entityManager->GetEntity(
|
||||
m_RacingPlayers[i].playerID);
|
||||
|
||||
if (playerEntity == nullptr) {
|
||||
@@ -589,7 +589,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
if (m_LoadedPlayers < 2 && !(m_LoadedPlayers == 1 && m_SoloRacing)) {
|
||||
for (const auto player : m_LobbyPlayers) {
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player);
|
||||
Game::entityManager->GetEntity(player);
|
||||
|
||||
if (playerEntity == nullptr) {
|
||||
continue;
|
||||
@@ -622,9 +622,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
|
||||
for (const auto& player : m_RacingPlayers) {
|
||||
auto* vehicle =
|
||||
EntityManager::Instance()->GetEntity(player.vehicleID);
|
||||
Game::entityManager->GetEntity(player.vehicleID);
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player.playerID);
|
||||
Game::entityManager->GetEntity(player.playerID);
|
||||
|
||||
if (vehicle != nullptr && playerEntity != nullptr) {
|
||||
GameMessages::SendTeleport(
|
||||
@@ -642,8 +642,8 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
destroyableComponent->SetImagination(0);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(vehicle);
|
||||
EntityManager::Instance()->SerializeEntity(
|
||||
Game::entityManager->SerializeEntity(vehicle);
|
||||
Game::entityManager->SerializeEntity(
|
||||
playerEntity);
|
||||
}
|
||||
}
|
||||
@@ -669,9 +669,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// Reset players to their start location, without smashing them
|
||||
for (auto& player : m_RacingPlayers) {
|
||||
auto* vehicleEntity =
|
||||
EntityManager::Instance()->GetEntity(player.vehicleID);
|
||||
Game::entityManager->GetEntity(player.vehicleID);
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player.playerID);
|
||||
Game::entityManager->GetEntity(player.playerID);
|
||||
|
||||
if (vehicleEntity == nullptr || playerEntity == nullptr) {
|
||||
continue;
|
||||
@@ -688,9 +688,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// Activate the players movement
|
||||
for (auto& player : m_RacingPlayers) {
|
||||
auto* vehicleEntity =
|
||||
EntityManager::Instance()->GetEntity(player.vehicleID);
|
||||
Game::entityManager->GetEntity(player.vehicleID);
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player.playerID);
|
||||
Game::entityManager->GetEntity(player.playerID);
|
||||
|
||||
if (vehicleEntity == nullptr || playerEntity == nullptr) {
|
||||
continue;
|
||||
@@ -708,7 +708,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
|
||||
Game::logger->Log("RacingControlComponent", "Starting race");
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
m_StartTime = std::time(nullptr);
|
||||
}
|
||||
@@ -726,9 +726,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
GeneralUtils::UTF16ToWTF8(m_PathName));
|
||||
|
||||
for (auto& player : m_RacingPlayers) {
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(player.vehicleID);
|
||||
auto* vehicle = Game::entityManager->GetEntity(player.vehicleID);
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player.playerID);
|
||||
Game::entityManager->GetEntity(player.playerID);
|
||||
|
||||
if (vehicle == nullptr || playerEntity == nullptr) {
|
||||
continue;
|
||||
|
@@ -68,7 +68,7 @@ void RailActivatorComponent::OnUse(Entity* originator) {
|
||||
const auto originatorID = originator->GetObjectID();
|
||||
|
||||
m_Parent->AddCallbackTimer(animationLength, [originatorID, this]() {
|
||||
auto* originator = EntityManager::Instance()->GetEntity(originatorID);
|
||||
auto* originator = Game::entityManager->GetEntity(originatorID);
|
||||
|
||||
if (originator == nullptr) {
|
||||
return;
|
||||
|
@@ -120,7 +120,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
else {
|
||||
m_SoftTimer = 5.0f;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}*/
|
||||
|
||||
switch (m_State) {
|
||||
@@ -139,7 +139,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash) {
|
||||
@@ -163,7 +163,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
if (!m_ShowResetEffect) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,7 +206,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
++m_DrainedImagination;
|
||||
--newImagination;
|
||||
destComp->SetImagination(newImagination);
|
||||
EntityManager::Instance()->SerializeEntity(builder);
|
||||
Game::entityManager->SerializeEntity(builder);
|
||||
|
||||
|
||||
}
|
||||
@@ -225,7 +225,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash) {
|
||||
@@ -263,20 +263,20 @@ void RebuildComponent::SpawnActivator() {
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.pos = m_ActivatorPosition == NiPoint3::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition;
|
||||
|
||||
m_Activator = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
|
||||
m_Activator = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
if (m_Activator) {
|
||||
m_ActivatorId = m_Activator->GetObjectID();
|
||||
EntityManager::Instance()->ConstructEntity(m_Activator);
|
||||
Game::entityManager->ConstructEntity(m_Activator);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RebuildComponent::DespawnActivator() {
|
||||
if (m_Activator) {
|
||||
EntityManager::Instance()->DestructEntity(m_Activator);
|
||||
Game::entityManager->DestructEntity(m_Activator);
|
||||
|
||||
m_Activator->ScheduleKillAfterUpdate();
|
||||
|
||||
@@ -287,7 +287,7 @@ void RebuildComponent::DespawnActivator() {
|
||||
}
|
||||
|
||||
Entity* RebuildComponent::GetActivator() {
|
||||
return EntityManager::Instance()->GetEntity(m_ActivatorId);
|
||||
return Game::entityManager->GetEntity(m_ActivatorId);
|
||||
}
|
||||
|
||||
NiPoint3 RebuildComponent::GetActivatorPosition() {
|
||||
@@ -335,7 +335,7 @@ eRebuildState RebuildComponent::GetState() {
|
||||
}
|
||||
|
||||
Entity* RebuildComponent::GetBuilder() const {
|
||||
auto* builder = EntityManager::Instance()->GetEntity(m_Builder);
|
||||
auto* builder = Game::entityManager->GetEntity(m_Builder);
|
||||
|
||||
return builder;
|
||||
}
|
||||
@@ -403,14 +403,14 @@ void RebuildComponent::StartRebuild(Entity* user) {
|
||||
auto* character = user->GetComponent<CharacterComponent>();
|
||||
character->SetCurrentActivity(eGameActivity::QUICKBUILDING);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(user);
|
||||
Game::entityManager->SerializeEntity(user);
|
||||
|
||||
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::BUILDING, user->GetObjectID());
|
||||
GameMessages::SendEnableRebuild(m_Parent, true, false, false, eQuickBuildFailReason::NOT_GIVEN, 0.0f, user->GetObjectID());
|
||||
|
||||
m_State = eRebuildState::BUILDING;
|
||||
m_StateDirty = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
|
||||
if (movingPlatform != nullptr) {
|
||||
@@ -443,7 +443,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(user);
|
||||
Game::entityManager->SerializeEntity(user);
|
||||
|
||||
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::COMPLETED, user->GetObjectID());
|
||||
GameMessages::SendPlayFXEffect(m_Parent, 507, u"create", "BrickFadeUpVisCompleteEffect", LWOOBJID_EMPTY, 0.4f, 1.0f, true);
|
||||
@@ -456,7 +456,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
m_Timer = 0.0f;
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Removes extra item requirements, isn't live accurate.
|
||||
// In live, all items were removed at the start of the quickbuild, then returned if it was cancelled.
|
||||
@@ -476,7 +476,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
auto* team = TeamManager::Instance()->GetTeam(builder->GetObjectID());
|
||||
if (team) {
|
||||
for (const auto memberId : team->members) { // progress missions for all team members
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
if (member) {
|
||||
auto* missionComponent = member->GetComponent<MissionComponent>();
|
||||
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
|
||||
@@ -541,7 +541,7 @@ void RebuildComponent::ResetRebuild(bool failed) {
|
||||
m_ShowResetEffect = false;
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Notify scripts and possible subscribers
|
||||
for (auto* script : CppScripts::GetEntityScripts(m_Parent))
|
||||
@@ -581,7 +581,7 @@ void RebuildComponent::CancelRebuild(Entity* entity, eQuickBuildFailReason failR
|
||||
for (const auto& cb : m_RebuildStateCallbacks)
|
||||
cb(m_State);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (entity == nullptr) {
|
||||
@@ -591,7 +591,7 @@ void RebuildComponent::CancelRebuild(Entity* entity, eQuickBuildFailReason failR
|
||||
CharacterComponent* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -81,7 +81,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId,
|
||||
|
||||
GameMessages::SendChangeObjectWorldState(rocket->GetId(), eObjectWorldState::ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(originator);
|
||||
Game::entityManager->SerializeEntity(originator);
|
||||
}
|
||||
|
||||
void RocketLaunchpadControlComponent::OnUse(Entity* originator) {
|
||||
|
@@ -137,7 +137,7 @@ void ScriptedActivityComponent::PlayerJoin(Entity* player) {
|
||||
instance->AddParticipant(player);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
|
||||
@@ -445,7 +445,7 @@ void ScriptedActivityComponent::RemoveActivityPlayerData(LWOOBJID playerID) {
|
||||
m_ActivityPlayers[i] = nullptr;
|
||||
|
||||
m_ActivityPlayers.erase(m_ActivityPlayers.begin() + i);
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -458,7 +458,7 @@ ActivityPlayer* ScriptedActivityComponent::AddActivityPlayerData(LWOOBJID player
|
||||
return data;
|
||||
|
||||
m_ActivityPlayers.push_back(new ActivityPlayer{ playerID, {} });
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
return GetActivityPlayerData(playerID);
|
||||
}
|
||||
@@ -480,7 +480,7 @@ void ScriptedActivityComponent::SetActivityValue(LWOOBJID playerID, uint32_t ind
|
||||
data->values[std::min(index, (uint32_t)9)] = value;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ScriptedActivityComponent::PlayerRemove(LWOOBJID playerID) {
|
||||
@@ -535,7 +535,7 @@ void ActivityInstance::StartZone() {
|
||||
const auto objid = player->GetObjectID();
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, m_ActivityInfo.instanceMapID, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(objid);
|
||||
auto* player = Game::entityManager->GetEntity(objid);
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
@@ -585,7 +585,7 @@ std::vector<Entity*> ActivityInstance::GetParticipants() const {
|
||||
entities.reserve(m_Participants.size());
|
||||
|
||||
for (const auto& id : m_Participants) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(id);
|
||||
auto* entity = Game::entityManager->GetEntity(id);
|
||||
if (entity != nullptr)
|
||||
entities.push_back(entity);
|
||||
}
|
||||
@@ -617,5 +617,5 @@ void ActivityInstance::SetScore(uint32_t score) {
|
||||
}
|
||||
|
||||
Entity* LobbyPlayer::GetEntity() const {
|
||||
return EntityManager::Instance()->GetEntity(entityID);
|
||||
return Game::entityManager->GetEntity(entityID);
|
||||
}
|
||||
|
@@ -14,7 +14,7 @@ void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams
|
||||
void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryParams& params) {
|
||||
m_DynamicParams = params;
|
||||
m_Dirty = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate, uint32_t& flags) const {
|
||||
|
@@ -292,7 +292,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
start.optionalOriginatorID = context->originator;
|
||||
start.optionalTargetID = target;
|
||||
|
||||
auto* originator = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* originator = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (originator != nullptr) {
|
||||
start.originatorRot = originator->GetRotation();
|
||||
@@ -338,7 +338,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
|
||||
entry.time += deltaTime;
|
||||
|
||||
auto* origin = EntityManager::Instance()->GetEntity(entry.context->originator);
|
||||
auto* origin = Game::entityManager->GetEntity(entry.context->originator);
|
||||
|
||||
if (origin == nullptr) {
|
||||
continue;
|
||||
@@ -349,7 +349,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
const auto position = entry.startPosition + (entry.velocity * entry.time);
|
||||
|
||||
for (const auto& targetId : targets) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(targetId);
|
||||
auto* target = Game::entityManager->GetEntity(targetId);
|
||||
|
||||
const auto targetPosition = target->GetPosition();
|
||||
|
||||
@@ -397,7 +397,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
|
||||
|
||||
void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry) const {
|
||||
auto* other = EntityManager::Instance()->GetEntity(entry.branchContext.target);
|
||||
auto* other = Game::entityManager->GetEntity(entry.branchContext.target);
|
||||
|
||||
if (other == nullptr) {
|
||||
if (entry.branchContext.target != LWOOBJID_EMPTY) {
|
||||
|
@@ -76,7 +76,7 @@ void SoundTriggerComponent::ActivateMusicCue(const std::string& name) {
|
||||
-1.0f
|
||||
});
|
||||
dirty = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,6 +88,6 @@ void SoundTriggerComponent::DeactivateMusicCue(const std::string& name) {
|
||||
if (musicCue != this->musicCues.end()) {
|
||||
this->musicCues.erase(musicCue);
|
||||
dirty = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
|
@@ -49,7 +49,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||
|
||||
if (!grpName.empty()) {
|
||||
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
|
||||
const auto entities = Game::entityManager->GetEntitiesInGroup(grpName);
|
||||
|
||||
for (auto* entity : entities) {
|
||||
entity->OnFireEventServerSide(entity, "OnActivated");
|
||||
@@ -63,7 +63,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
||||
m_PetBouncer->SetPetBouncerEnabled(true);
|
||||
} else {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -85,7 +85,7 @@ void SwitchComponent::Update(float deltaTime) {
|
||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||
|
||||
if (!grpName.empty()) {
|
||||
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
|
||||
const auto entities = Game::entityManager->GetEntitiesInGroup(grpName);
|
||||
|
||||
for (auto* entity : entities) {
|
||||
entity->OnFireEventServerSide(entity, "OnDectivated");
|
||||
@@ -95,7 +95,7 @@ void SwitchComponent::Update(float deltaTime) {
|
||||
if (m_PetBouncer != nullptr) {
|
||||
m_PetBouncer->SetPetBouncerEnabled(false);
|
||||
} else {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -170,10 +170,10 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
|
||||
else if (command->target == "targetTeam" && optionalTarget) {
|
||||
auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
|
||||
for (const auto memberId : team->members) {
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
if (member) entities.push_back(member);
|
||||
}
|
||||
} else if (command->target == "objGroup") entities = EntityManager::Instance()->GetEntitiesInGroup(command->targetName);
|
||||
} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
|
||||
else if (command->target == "allPlayers") {
|
||||
for (auto* player : Player::GetAllPlayers()) {
|
||||
entities.push_back(player);
|
||||
@@ -249,7 +249,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
|
||||
GeneralUtils::TryParse(argArray.at(0), argArray.at(1), argArray.at(2), direction);
|
||||
phantomPhysicsComponent->SetDirection(direction);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
|
||||
NiPoint3 direction = delta / length;
|
||||
phantomPhysicsComponent->SetDirection(direction);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
@@ -395,7 +395,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v
|
||||
phantomPhysicsComponent->SetMax(max);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::string args) {
|
||||
@@ -405,7 +405,7 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
|
||||
return;
|
||||
}
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(args == "On");
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
|
||||
|
@@ -135,7 +135,7 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
|
||||
|
||||
void VehiclePhysicsComponent::Update(float deltaTime) {
|
||||
if (m_SoftUpdate > 5) {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
m_SoftUpdate = 0;
|
||||
} else {
|
||||
m_SoftUpdate += deltaTime;
|
||||
|
Reference in New Issue
Block a user