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fix shooting gallery bugs (#1702)
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@@ -13,6 +13,11 @@
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#include "eKillType.h"
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#include "Observable.h"
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namespace GameMessages {
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struct ActivityNotify;
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struct ShootingGalleryFire;
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};
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namespace Loot {
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class Info;
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};
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@@ -210,6 +215,8 @@ public:
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void OnZonePropertyModelRemoved(Entity* player);
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void OnZonePropertyModelRemovedWhileEquipped(Entity* player);
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void OnZonePropertyModelRotated(Entity* player);
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void OnActivityNotify(GameMessages::ActivityNotify& notify);
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void OnShootingGalleryFire(GameMessages::ShootingGalleryFire& notify);
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void OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
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void OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
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