mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
fix shooting gallery bugs (#1702)
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@@ -1493,6 +1493,14 @@ void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16s
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GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
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}
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void Entity::OnActivityNotify(GameMessages::ActivityNotify& notify) {
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GetScript()->OnActivityNotify(this, notify);
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}
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void Entity::OnShootingGalleryFire(GameMessages::ShootingGalleryFire& fire) {
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GetScript()->OnShootingGalleryFire(*this, fire);
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}
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void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
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GetScript()->OnRequestActivityExit(sender, player, canceled);
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}
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@@ -13,6 +13,11 @@
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#include "eKillType.h"
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#include "Observable.h"
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namespace GameMessages {
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struct ActivityNotify;
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struct ShootingGalleryFire;
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};
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namespace Loot {
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class Info;
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};
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@@ -210,6 +215,8 @@ public:
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void OnZonePropertyModelRemoved(Entity* player);
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void OnZonePropertyModelRemovedWhileEquipped(Entity* player);
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void OnZonePropertyModelRotated(Entity* player);
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void OnActivityNotify(GameMessages::ActivityNotify& notify);
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void OnShootingGalleryFire(GameMessages::ShootingGalleryFire& notify);
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void OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
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void OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
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@@ -95,7 +95,7 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
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// Score:1
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entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
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// Streak:1
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entry.push_back(new LDFData<float>(u"HitPercentage", (leaderboardEntry.tertiaryScore / 100.0f)));
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entry.push_back(new LDFData<float>(u"HitPercentage", leaderboardEntry.tertiaryScore));
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// HitPercentage:3 between 0 and 1
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break;
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case Racing:
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@@ -199,9 +199,9 @@ std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::E
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std::vector<ILeaderboard::Entry> friendsLeaderboard;
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for (const auto& entry : leaderboard) {
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const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
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return entry.charId == data.friendID || entry.charId == relatedPlayer;
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return entry.charId == data.friendID;
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});
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if (res != friendOfPlayer.cend()) {
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if (res != friendOfPlayer.cend() || entry.charId == relatedPlayer) {
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friendsLeaderboard.push_back(entry);
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}
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}
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@@ -69,9 +69,10 @@ InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
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auto slot = 0u;
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for (const auto& item : items) {
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if (!item.equip || !Inventory::IsValidItem(item.itemid)) {
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continue;
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}
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if (!Inventory::IsValidItem(item.itemid)) continue;
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AddItem(item.itemid, item.count);
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if (!item.equip) continue;
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const LWOOBJID id = ObjectIDManager::GenerateObjectID();
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@@ -265,6 +265,7 @@ void MovementAIComponent::PullToPoint(const NiPoint3& point) {
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void MovementAIComponent::SetPath(std::vector<PathWaypoint> path) {
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if (path.empty()) return;
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while (!m_CurrentPath.empty()) m_CurrentPath.pop();
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std::for_each(path.rbegin(), path.rend() - 1, [this](const PathWaypoint& point) {
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this->m_CurrentPath.push(point);
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});
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@@ -524,7 +524,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
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inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
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inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::INVENTORY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
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auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
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if (item == nullptr) {
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@@ -123,6 +123,11 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
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behavior->Handle(sync_entry.context, bitStream, branch);
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this->m_managedProjectiles.erase(this->m_managedProjectiles.begin() + index);
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GameMessages::ActivityNotify notify;
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notify.notification.push_back( std::make_unique<LDFData<int32_t>>(u"shot_done", sync_entry.skillId));
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m_Parent->OnActivityNotify(notify);
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}
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void SkillComponent::RegisterPlayerProjectile(const LWOOBJID projectileId, BehaviorContext* context, const BehaviorBranchContext& branch, const LOT lot) {
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@@ -132,6 +137,7 @@ void SkillComponent::RegisterPlayerProjectile(const LWOOBJID projectileId, Behav
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entry.branchContext = branch;
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entry.lot = lot;
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entry.id = projectileId;
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entry.skillId = context->skillID;
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this->m_managedProjectiles.push_back(entry);
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}
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@@ -40,6 +40,8 @@ struct ProjectileSyncEntry {
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BehaviorBranchContext branchContext{ 0, 0 };
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int32_t skillId{ 0 };
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explicit ProjectileSyncEntry();
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};
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@@ -703,6 +703,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
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GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
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break;
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case MessageType::Game::SHOOTING_GALLERY_FIRE: {
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GameMessages::ShootingGalleryFire fire{};
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fire.Deserialize(inStream);
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fire.Handle(*entity, sysAddr);
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break;
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}
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default:
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LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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@@ -6395,4 +6395,35 @@ namespace GameMessages {
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bitStream.Write(targetPosition.y);
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bitStream.Write(targetPosition.z);
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}
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void SetModelToBuild::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(modelLot != -1);
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if (modelLot != -1) bitStream.Write(modelLot);
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}
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void SpawnModelBricks::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(amount != 0.0f);
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if (amount != 0.0f) bitStream.Write(amount);
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bitStream.Write(position != NiPoint3Constant::ZERO);
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if (position != NiPoint3Constant::ZERO) {
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bitStream.Write(position.x);
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bitStream.Write(position.y);
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bitStream.Write(position.z);
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}
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}
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bool ShootingGalleryFire::Deserialize(RakNet::BitStream& bitStream) {
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if (!bitStream.Read(target.x)) return false;
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if (!bitStream.Read(target.y)) return false;
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if (!bitStream.Read(target.z)) return false;
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if (!bitStream.Read(rotation.w)) return false;
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if (!bitStream.Read(rotation.x)) return false;
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if (!bitStream.Read(rotation.y)) return false;
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if (!bitStream.Read(rotation.z)) return false;
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return true;
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}
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void ShootingGalleryFire::Handle(Entity& entity, const SystemAddress& sysAddr) {
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entity.OnShootingGalleryFire(*this);
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}
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}
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@@ -54,6 +54,8 @@ namespace GameMessages {
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virtual ~GameMsg() = default;
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void Send(const SystemAddress& sysAddr) const;
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virtual void Serialize(RakNet::BitStream& bitStream) const {}
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virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
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virtual void Handle(Entity& entity, const SystemAddress& sysAddr) {};
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MessageType::Game msgId;
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LWOOBJID target{ LWOOBJID_EMPTY };
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};
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@@ -727,6 +729,35 @@ namespace GameMessages {
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ConfigureRacingControl() : GameMsg(MessageType::Game::CONFIGURE_RACING_CONTROL) {}
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std::vector<std::unique_ptr<LDFBaseData>> racingSettings{};
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};
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struct SetModelToBuild : public GameMsg {
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SetModelToBuild() : GameMsg(MessageType::Game::SET_MODEL_TO_BUILD) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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LOT modelLot{ -1 };
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};
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struct SpawnModelBricks : public GameMsg {
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SpawnModelBricks() : GameMsg(MessageType::Game::SPAWN_MODEL_BRICKS) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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float amount{ 0.0f };
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NiPoint3 position{ NiPoint3Constant::ZERO };
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};
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struct ActivityNotify : public GameMsg {
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ActivityNotify() : GameMsg(MessageType::Game::ACTIVITY_NOTIFY) {}
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std::vector<std::unique_ptr<LDFBaseData>> notification{};
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};
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struct ShootingGalleryFire : public GameMsg {
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ShootingGalleryFire() : GameMsg(MessageType::Game::SHOOTING_GALLERY_FIRE) {}
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle(Entity& entity, const SystemAddress& sysAddr) override;
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NiPoint3 target{};
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NiQuaternion rotation{};
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};
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};
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#endif // GAMEMESSAGES_H
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