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fix: kracken audio
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b31f9670d1
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@ -271,9 +271,11 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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new LDFData<std::u16string>(u"groupID", u"SGEnemy"),
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new LDFData<std::u16string>(u"groupID", u"SGEnemy"),
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new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)),
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new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)),
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};
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};
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auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
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auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
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if (info.lot == 2565) {
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LOG("id is %llu", enemy->GetObjectID());
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}
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auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
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auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
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auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>();
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auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>();
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if (simplePhysicsComponent) {
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if (simplePhysicsComponent) {
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@ -612,7 +614,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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// Destroy all spawners
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// Destroy all spawners
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for (auto* entity : Game::entityManager->GetEntitiesInGroup("SGEnemy")) {
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for (auto* entity : Game::entityManager->GetEntitiesInGroup("SGEnemy")) {
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entity->Kill();
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entity->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
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}
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}
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ResetVars(self);
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ResetVars(self);
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