chore: Remove dpEntity pointers from collision checking (#1529)

* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
This commit is contained in:
jadebenn
2024-04-05 00:52:26 -05:00
committed by GitHub
parent b340d7c8f9
commit 06e7d57e0d
8 changed files with 51 additions and 51 deletions

View File

@@ -21,7 +21,7 @@ void WanderingVendor::OnProximityUpdate(Entity* self, Entity* entering, std::str
const auto proxObjs = proximityMonitorComponent->GetProximityObjects("playermonitor");
bool foundPlayer = false;
for (const auto id : proxObjs | std::views::keys) {
for (const auto id : proxObjs) {
auto* entity = Game::entityManager->GetEntity(id);
if (entity && entity->IsPlayer()) {
foundPlayer = true;