chore: Remove dpEntity pointers from collision checking (#1529)

* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
This commit is contained in:
jadebenn
2024-04-05 00:52:26 -05:00
committed by GitHub
parent b340d7c8f9
commit 06e7d57e0d
8 changed files with 51 additions and 51 deletions

View File

@@ -2,7 +2,8 @@
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include <vector>
#include <map>
#include <unordered_set>
#include <span>
#include "dCommonVars.h"
#include "dpCommon.h"
@@ -49,9 +50,9 @@ public:
bool GetSleeping() const { return m_Sleeping; }
void SetSleeping(bool value) { m_Sleeping = value; }
const std::vector<dpEntity*>& GetNewObjects() const { return m_NewObjects; }
const std::vector<dpEntity*>& GetRemovedObjects() const { return m_RemovedObjects; }
const std::map<LWOOBJID, dpEntity*>& GetCurrentlyCollidingObjects() const { return m_CurrentlyCollidingObjects; }
const std::span<const LWOOBJID> GetNewObjects() const { return m_NewObjects; }
const std::span<const LWOOBJID> GetRemovedObjects() const { return m_RemovedObjects; }
const std::unordered_set<LWOOBJID>& GetCurrentlyCollidingObjects() const { return m_CurrentlyCollidingObjects; }
void PreUpdate() { m_NewObjects.clear(); m_RemovedObjects.clear(); }
@@ -80,7 +81,7 @@ private:
bool m_IsGargantuan = false;
std::vector<dpEntity*> m_NewObjects;
std::vector<dpEntity*> m_RemovedObjects;
std::map<LWOOBJID, dpEntity*> m_CurrentlyCollidingObjects;
std::vector<LWOOBJID> m_NewObjects;
std::vector<LWOOBJID> m_RemovedObjects;
std::unordered_set<LWOOBJID> m_CurrentlyCollidingObjects;
};