feat: hardcore limit % coins dropped on death (#1898)

* feat: hardcore limit % coins dropped on death

Update EntityManager.cpp

* fix log msg
This commit is contained in:
David Markowitz
2025-10-04 17:25:23 -07:00
committed by GitHub
parent 69b1a694a6
commit 06958cb9cd
4 changed files with 21 additions and 4 deletions

View File

@@ -786,7 +786,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
}
} else {
//Check if this zone allows coin drops
if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
if (Game::zoneManager->GetPlayerLoseCoinOnDeath() && !Game::entityManager->GetHardcoreMode()) {
auto* character = m_Parent->GetCharacter();
uint64_t coinsTotal = character->GetCoins();
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMin;
@@ -1012,13 +1012,23 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
//get character:
auto* chars = m_Parent->GetCharacter();
if (chars) {
auto coins = chars->GetCoins();
auto oldCoins = chars->GetCoins();
// Floor this so there arent coins generated from rounding
auto coins = static_cast<uint64_t>(oldCoins * Game::entityManager->GetHardcoreCoinKeep());
auto coinsToDrop = oldCoins - coins;
LOG("Player had %llu coins, will lose %i coins to have %i", oldCoins, coinsToDrop, coins);
//lose all coins:
chars->SetCoins(0, eLootSourceType::NONE);
chars->SetCoins(coins, eLootSourceType::NONE);
//drop all coins:
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
constexpr auto MAX_TO_DROP_PER_GM = 100'000;
while (coinsToDrop > MAX_TO_DROP_PER_GM) {
LOG("Dropping 100,000, %llu left", coinsToDrop);
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, MAX_TO_DROP_PER_GM, m_Parent->GetPosition());
coinsToDrop -= MAX_TO_DROP_PER_GM;
}
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coinsToDrop, m_Parent->GetPosition());
}
return;
}