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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
ad a bunch of update methods
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af943278fb
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@ -66,6 +66,10 @@ void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialU
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if (bIsInitialUpdate) outBitStream.Write0(); // We are not writing model editing info
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}
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void ModelComponent::Update(float deltaTime) {
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for (auto& behavior : m_Behaviors) behavior.Update(deltaTime);
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}
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void ModelComponent::UpdatePendingBehaviorId(const int32_t newId) {
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for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == -1) behavior.SetBehaviorId(newId);
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}
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@ -29,6 +29,8 @@ public:
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ModelComponent(Entity* parent);
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void Update(float deltaTime) override;
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void LoadBehaviors();
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@ -22,6 +22,14 @@ Action::Action(const AMFArrayValue& arguments) {
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}
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}
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void Action::Update(float deltaTime) {
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// Do nothing
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}
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bool Action::Done() const noexcept {
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return true;
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}
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void Action::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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auto* const actionArgs = args.PushArray();
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actionArgs->Insert("Type", m_Type);
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@ -17,6 +17,11 @@ class Action {
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public:
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Action() = default;
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Action(const AMFArrayValue& arguments);
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void Update(float deltaTime);
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bool Done() const noexcept;
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[[nodiscard]] const std::string& GetType() const { return m_Type; };
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[[nodiscard]] const std::string& GetValueParameterName() const { return m_ValueParameterName; };
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[[nodiscard]] const std::string& GetValueParameterString() const { return m_ValueParameterString; };
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@ -9,6 +9,12 @@ PropertyBehavior::PropertyBehavior() {
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m_LastEditedState = BehaviorState::HOME_STATE;
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}
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void PropertyBehavior::Update(float deltaTime) {
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for (auto& [stateId, state] : m_States) {
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state.Update(deltaTime);
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}
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}
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template<>
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void PropertyBehavior::HandleMsg(AddStripMessage& msg) {
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m_States[msg.GetActionContext().GetStateId()].HandleMsg(msg);
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@ -18,6 +18,8 @@ class PropertyBehavior {
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public:
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PropertyBehavior();
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void Update(float deltaTime);
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template <typename Msg>
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void HandleMsg(Msg& msg);
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@ -4,6 +4,12 @@
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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void State::Update(float deltaTime) {
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for (auto& strip : m_Strips) {
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strip.Update(deltaTime);
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}
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}
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template <>
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void State::HandleMsg(AddStripMessage& msg) {
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if (m_Strips.size() <= msg.GetActionContext().GetStripId()) {
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@ -11,6 +11,8 @@ class AMFArrayValue;
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class State {
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public:
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void Update(float deltaTime);
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template <typename Msg>
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void HandleMsg(Msg& msg);
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@ -4,6 +4,15 @@
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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void Strip::Update(float deltaTime) {
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if (m_Actions.empty() || m_ActionIndex >= m_Actions.size()) return;
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auto& action = m_Actions[m_ActionIndex];
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action.Update(deltaTime);
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LOG("Running action %s", action.GetType().c_str());
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if (action.Done()) m_ActionIndex++;
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}
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template <>
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void Strip::HandleMsg(AddStripMessage& msg) {
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m_Actions = msg.GetActionsToAdd();
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@ -14,6 +14,8 @@ class AMFArrayValue;
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class Strip {
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public:
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void Update(float deltaTime);
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template <typename Msg>
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void HandleMsg(Msg& msg);
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@ -23,6 +25,8 @@ public:
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void Serialize(tinyxml2::XMLElement& strip) const;
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void Deserialize(const tinyxml2::XMLElement& strip);
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private:
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uint32_t m_ActionIndex{ 0 };
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std::vector<Action> m_Actions;
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StripUiPosition m_Position;
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};
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