Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.
This commit is contained in:
EmosewaMC
2022-06-27 20:11:48 -07:00
parent 37de00464e
commit 0597faf308
10 changed files with 1 additions and 99 deletions

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@@ -1,8 +1,5 @@
#pragma once
#ifndef BEHAVIORSLOT_H
#define BEHAVIORSLOT_H
enum class BehaviorSlot
{
Invalid = -1,
@@ -12,5 +9,3 @@ enum class BehaviorSlot
Head,
Consumable
};
#endif

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@@ -1,8 +1,5 @@
#pragma once
#ifndef INVENTORYCOMPONENT_H
#define INVENTORYCOMPONENT_H
#include <map>
#include <stack>
@@ -448,5 +445,3 @@ private:
*/
void UpdatePetXml(tinyxml2::XMLDocument* document);
};
#endif

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@@ -1,8 +1,5 @@
#pragma once
#ifndef PROPERTYSELECTQUERY_H
#define PROPERTYSELECTQUERY_H
#include "Entity.h"
class PropertySelectQueryProperty final
@@ -27,5 +24,3 @@ public:
float PerformanceCost = 0; // The performance cost of the property
uint32_t PerformanceIndex = 0; // The performance index of the property? Always 0?
};
#endif

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@@ -1,8 +1,5 @@
#pragma once
#ifndef INVENTORY_H
#define INVENTORY_H
#include <map>
#include <vector>
@@ -185,5 +182,3 @@ private:
*/
static std::vector<LOT> m_GameMasterRestrictedItems;
};
#endif

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@@ -1,8 +1,5 @@
#pragma once
#ifndef MISSION_H
#define MISSION_H
#include <vector>
#include <string>
@@ -262,5 +259,3 @@ private:
*/
std::vector<MissionTask*> m_Tasks;
};
#endif

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@@ -1,13 +1,8 @@
#pragma once
#ifndef MISSIONLOCKSTATE_H
#define MISSIONLOCKSTATE_H
enum class MissionLockState : int
{
MISSION_LOCK_LOCKED,
MISSION_LOCK_NEW,
MISSION_LOCK_UNLOCKED,
};
#endif

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@@ -1,8 +1,5 @@
#pragma once
#ifndef MISSIONTASK_H
#define MISSIONTASK_H
#include "CDMissionTasksTable.h"
#include "MissionTaskType.h"
#include "dCommonVars.h"
@@ -183,5 +180,3 @@ private:
*/
void CheckCompletion() const;
};
#endif

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@@ -1,8 +1,5 @@
#pragma once
#ifndef MISSIONTASKTYPE_H
#define MISSIONTASKTYPE_H
//! An enum for mission task types
enum class MissionTaskType : int {
MISSION_TASK_TYPE_UNKNOWN = -1, //!< The task type is unknown
@@ -27,5 +24,3 @@ enum class MissionTaskType : int {
MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model
MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property
};
#endif