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Public release of the DLU server code!
Have fun!
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9
dScripts/SpawnShrakeServer.cpp
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9
dScripts/SpawnShrakeServer.cpp
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#include "SpawnShrakeServer.h"
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void SpawnShrakeServer::SetVariables(Entity *self) {
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self->SetVar<LOT>(u"petLOT", 12434);
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self->SetVar<std::string>(u"petType", "shrake");
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self->SetVar<uint32_t>(u"maxPets", 3);
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self->SetVar<std::u16string>(u"spawnAnim", u"mf_u_g_TT_spawn-1");
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self->SetVar<std::u16string>(u"spawnCinematic", u"ParadoxPet");
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}
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