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Public release of the DLU server code!
Have fun!
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dScripts/PropertyDevice.h
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9
dScripts/PropertyDevice.h
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#pragma once
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#include "CppScripts.h"
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class PropertyDevice : public CppScripts::Script {
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void OnStartup(Entity *self) override;
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void OnRebuildComplete(Entity *self, Entity *target) override;
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const std::u16string m_PropertyOwnerVariable = u"PropertyOwnerID";
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const uint32_t m_PropertyMissionID = 1291;
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};
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