DarkflameServer/dScripts/PropertyDevice.h
2021-12-05 18:54:36 +01:00

10 lines
320 B
C++

#pragma once
#include "CppScripts.h"
class PropertyDevice : public CppScripts::Script {
void OnStartup(Entity *self) override;
void OnRebuildComplete(Entity *self, Entity *target) override;
const std::u16string m_PropertyOwnerVariable = u"PropertyOwnerID";
const uint32_t m_PropertyMissionID = 1291;
};