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feat(inventory): enforce DeletionRestrictions when deleting items
Deleting an item now follows its ItemComponent delResIndex row in the DeletionRestrictions table, the way the client's shared inventory code decides it (LWOInventoryComponent_Common::CanRemoveFromInventory @ 0x00ce0d20, CheckDeletionRestrictionIndex @ 0x00c94c20): - missing, unrestricted, unknown-type or empty rows allow it; - LOTS_INCLUDED: another item of any listed LOT must remain; - LOTS_EXCLUDED: other items of every listed LOT must remain; - ANY_RESTRICTION / ALL_RESTRICTIONS: any / all listed rows allow it; - ZONE: only in the listed maps; ALWAYS_RESTRICTED: never. Operators (GM level 9) may delete anything, as in the client. A refused delete is logged and the item stays. ItemComponent.minNumRequired is not used: the client never reads it, so its meaning can't be verified. Issue 960: the rocket (6416, row 8) and the classic rocket parts (rows 1-3) have rows that keep at least one rocket or part, so the last rocket can no longer be deleted and strand the player. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -28,6 +28,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDPlayerFlagsTable.cpp"
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"CDPhysicsComponentTable.cpp"
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"CDPropertyEntranceComponentTable.cpp"
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"CDDeletionRestrictionsTable.cpp"
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"CDPropertyTemplateTable.cpp"
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"CDModularBuildComponentTable.cpp"
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"CDProximityMonitorComponentTable.cpp"
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