feat(inventory): enforce DeletionRestrictions when deleting items

Deleting an item now follows its ItemComponent delResIndex row in the
DeletionRestrictions table, the way the client's shared inventory code
decides it (LWOInventoryComponent_Common::CanRemoveFromInventory @
0x00ce0d20, CheckDeletionRestrictionIndex @ 0x00c94c20):
- missing, unrestricted, unknown-type or empty rows allow it;
- LOTS_INCLUDED: another item of any listed LOT must remain;
- LOTS_EXCLUDED: other items of every listed LOT must remain;
- ANY_RESTRICTION / ALL_RESTRICTIONS: any / all listed rows allow it;
- ZONE: only in the listed maps; ALWAYS_RESTRICTED: never.
Operators (GM level 9) may delete anything, as in the client. A refused
delete is logged and the item stays.

ItemComponent.minNumRequired is not used: the client never reads it, so
its meaning can't be verified.

Issue 960: the rocket (6416, row 8) and the classic rocket parts (rows 1-3)
have rows that keep at least one rocket or part, so the last rocket can
no longer be deleted and strand the player.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 08:49:03 -05:00
parent 4399daad4c
commit 02108055e7
9 changed files with 276 additions and 1 deletions

View File

@@ -36,6 +36,7 @@
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDDeletionRestrictionsTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDModularBuildComponentTable.h"
#include "CDFeatureGatingTable.h"
@@ -93,6 +94,7 @@ DEFINE_TABLE_STORAGE(CDPackageComponentTable);
DEFINE_TABLE_STORAGE(CDPetComponentTable);
DEFINE_TABLE_STORAGE(CDProximityMonitorComponentTable);
DEFINE_TABLE_STORAGE(CDPropertyEntranceComponentTable);
DEFINE_TABLE_STORAGE(CDDeletionRestrictionsTable);
DEFINE_TABLE_STORAGE(CDPropertyTemplateTable);
DEFINE_TABLE_STORAGE(CDModularBuildComponentTable);
DEFINE_TABLE_STORAGE(CDRailActivatorComponentTable);
@@ -118,6 +120,7 @@ void CDClientManager::LoadValuesFromDatabase() {
CDBrickIDTableTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDComponentsRegistryTable::Instance().LoadValuesFromDatabase());
CDCurrencyTableTable::Instance().LoadValuesFromDatabase();
CDDeletionRestrictionsTable::Instance().LoadValuesFromDatabase();
CDDestructibleComponentTable::Instance().LoadValuesFromDatabase();
CDEmoteTableTable::Instance().LoadValuesFromDatabase();
CDFeatureGatingTable::Instance().LoadValuesFromDatabase();

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@@ -0,0 +1,22 @@
#include "CDDeletionRestrictionsTable.h"
void CDDeletionRestrictionsTable::LoadValuesFromDatabase() {
auto& entries = GetEntriesMutable();
auto tableData = CDClientDatabase::ExecuteQuery("SELECT id, restricted, ids, checkType FROM DeletionRestrictions;");
while (!tableData.eof()) {
CDDeletionRestriction entry;
entry.restricted = tableData.getIntField("restricted", 0) != 0;
entry.ids = tableData.getStringField("ids", "");
entry.checkType = tableData.getIntField("checkType", 0);
entries.insert_or_assign(tableData.getIntField("id", -1), std::move(entry));
tableData.nextRow();
}
tableData.finalize();
}
const CDDeletionRestriction* CDDeletionRestrictionsTable::Get(const int32_t id) const {
const auto& entries = GetEntries();
const auto it = entries.find(id);
return it == entries.end() ? nullptr : &it->second;
}

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@@ -0,0 +1,29 @@
#pragma once
#include "CDTable.h"
#include <cstdint>
#include <map>
#include <string>
// How a DeletionRestrictions row decides whether an item may be deleted (eDeletionRestrictionCheckType in the client)
enum class eDeletionRestrictionCheckType : int32_t {
LOTS_INCLUDED = 0, // allowed if another item of one of the LOTs is owned
LOTS_EXCLUDED = 1, // allowed if other items of every one of the LOTs are owned
ANY_RESTRICTION = 2, // allowed if any of the listed rows allows it
ALL_RESTRICTIONS = 3, // allowed if all of the listed rows allow it
ZONE = 4, // allowed in the listed map IDs
ALWAYS_RESTRICTED = 5, // never allowed
};
struct CDDeletionRestriction {
bool restricted{};
std::string ids; // comma separated LOTs, row IDs or map IDs, depending on checkType
int32_t checkType{};
};
class CDDeletionRestrictionsTable : public CDTable<CDDeletionRestrictionsTable, std::map<int32_t, CDDeletionRestriction>> {
public:
void LoadValuesFromDatabase();
// The row with this ID, or nullptr
const CDDeletionRestriction* Get(int32_t id) const;
};

View File

@@ -33,7 +33,7 @@ struct CDItemComponent {
uint32_t itemRating; //!< ???
bool isTwoHanded; //!< Whether or not the item is double handed
uint32_t minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object?
uint32_t delResIndex; //!< ???
uint32_t delResIndex; //!< Row of DeletionRestrictions, -1 (as unsigned) for none
uint32_t currencyLOT; //!< ???
uint32_t altCurrencyCost; //!< ???
std::string subItems; //!< A comma seperate string of sub items (maybe for multi-itemed things like faction test gear set)

View File

@@ -28,6 +28,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDPlayerFlagsTable.cpp"
"CDPhysicsComponentTable.cpp"
"CDPropertyEntranceComponentTable.cpp"
"CDDeletionRestrictionsTable.cpp"
"CDPropertyTemplateTable.cpp"
"CDModularBuildComponentTable.cpp"
"CDProximityMonitorComponentTable.cpp"

View File

@@ -11,6 +11,9 @@
#include "dServer.h"
#include "Logger.h"
#include "CDClientManager.h"
#include "CDDeletionRestrictionsTable.h"
#include "eGameMasterLevel.h"
#include <set>
#include "ObjectIDManager.h"
#include "MissionComponent.h"
#include "GameMessages.h"
@@ -2063,6 +2066,11 @@ void InventoryComponent::OnRemoveItemFromInventory(const GameMessages::RemoveIte
const auto iStackCount = std::min<uint32_t>(item->GetCount(), msg.iStackCount);
if (msg.bConfirmed && !CanDelete(*item)) {
LOG("%llu tried to delete %llu (LOT %i), which its deletion restriction does not allow", m_Parent->GetObjectID(), item->GetId(), item->GetLot());
return;
}
if (msg.bConfirmed) {
const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
@@ -2213,3 +2221,76 @@ void InventoryComponent::OnUpdateInventoryGroupContents(const GameMessages::Upda
UpdateGroup(groupUpdate);
}
namespace {
// A comma separated list of numbers; anything that is not a number is skipped
std::vector<int64_t> ParseDeletionRestrictionIds(const std::string& ids) {
std::vector<int64_t> parsed;
for (auto part : GeneralUtils::SplitString(ids, ',')) {
const auto first = part.find_first_not_of(" \t\r\n");
if (first == std::string::npos) continue;
part = part.substr(first, part.find_last_not_of(" \t\r\n") - first + 1);
const auto value = GeneralUtils::TryParse<int64_t>(part);
if (value) parsed.push_back(*value);
}
return parsed;
}
}
bool InventoryComponent::CanDelete(const Item& item) const {
if (m_Parent->GetGMLevel() == eGameMasterLevel::OPERATOR) return true;
const auto row = static_cast<int32_t>(item.GetInfo().delResIndex);
if (row < 0) return true;
std::set<int32_t> visited;
return CheckDeletionRestriction(item.GetId(), row, visited);
}
bool InventoryComponent::CheckDeletionRestriction(const LWOOBJID itemId, const int32_t row, std::set<int32_t>& visited) const {
// Rows that are missing, not restricted, of an unknown type or without IDs don't restrict anything
const auto* const restriction = CDClientManager::GetTable<CDDeletionRestrictionsTable>()->Get(row);
if (!restriction || !restriction->restricted) return true;
const auto checkType = static_cast<eDeletionRestrictionCheckType>(restriction->checkType);
if (checkType == eDeletionRestrictionCheckType::ALWAYS_RESTRICTED) return false;
if (restriction->checkType < 0 || restriction->checkType > GeneralUtils::ToUnderlying(eDeletionRestrictionCheckType::ALWAYS_RESTRICTED)) return true;
const auto ids = ParseDeletionRestrictionIds(restriction->ids);
if (ids.empty()) return true;
switch (checkType) {
case eDeletionRestrictionCheckType::ANY_RESTRICTION:
case eDeletionRestrictionCheckType::ALL_RESTRICTIONS: {
if (!visited.insert(row).second) return true;
const bool any = checkType == eDeletionRestrictionCheckType::ANY_RESTRICTION;
bool result = !any;
for (const auto id : ids) {
const bool allowed = CheckDeletionRestriction(itemId, static_cast<int32_t>(id), visited);
result = any ? (result || allowed) : (result && allowed);
}
visited.erase(row);
return result;
}
case eDeletionRestrictionCheckType::ZONE: {
const auto mapId = Game::zoneManager->GetZoneID().GetMapID();
return std::ranges::find(ids, static_cast<int64_t>(mapId)) != ids.end();
}
case eDeletionRestrictionCheckType::LOTS_INCLUDED:
case eDeletionRestrictionCheckType::LOTS_EXCLUDED: {
// The other items the player has, in any inventory, not counting the one being deleted
std::set<int64_t> missing(ids.begin(), ids.end());
for (const auto& [type, inventory] : m_Inventories) {
for (const auto& [id, other] : inventory->GetItems()) {
if (id == itemId || !missing.contains(other->GetLot())) continue;
if (checkType == eDeletionRestrictionCheckType::LOTS_INCLUDED) return true;
missing.erase(other->GetLot());
if (missing.empty()) return true;
}
}
return false;
}
default:
return true;
}
}

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@@ -4,6 +4,7 @@
#define INVENTORYCOMPONENT_H
#include <map>
#include <set>
#include <stack>
@@ -333,6 +334,12 @@ public:
*/
std::vector<uint32_t> FindBuffs(Item* item, bool castOnEquip) const;
/**
* One DeletionRestrictions row (CheckDeletionRestrictionIndex @ 00c94c20). visited stops rows that refer back to
* themselves; the client lets such rows through.
*/
bool CheckDeletionRestriction(LWOOBJID itemId, int32_t row, std::set<int32_t>& visited) const;
/**
* Initializes the equipped items with a list of items
* @param items the items to equip
@@ -451,6 +458,12 @@ public:
void OnEquipInventory(const GameMessages::EquipInventory& msg);
void OnUnEquipInventory(const GameMessages::UnEquipInventory& msg);
void OnRemoveItemFromInventory(const GameMessages::RemoveItemFromInventory& msg);
/**
* Whether the player may delete this item: its ItemComponent's DeletionRestrictions row, as the client checks it
* (LWOInventoryComponent_Common::CanRemoveFromInventory @ 00ce0d20 in 1.10.64). Operators may delete anything.
*/
bool CanDelete(const Item& item) const;
void OnMoveItemInInventory(const GameMessages::MoveItemInInventory& msg);
void OnMoveItemBetweenInventoryTypes(const GameMessages::MoveItemBetweenInventoryTypes& msg);
// Answers the client at sysAddr with ResponseMoveItemBetweenInventoryTypes.

View File

@@ -1,4 +1,5 @@
set(DCOMPONENTS_TESTS
"DeletionRestrictionTests.cpp"
"DestroyableComponentTests.cpp"
"PetComponentTests.cpp"
"SimplePhysicsComponentTests.cpp"

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@@ -0,0 +1,125 @@
#include "GameDependencies.h"
#include "CDClientManager.h"
#include "CDComponentsRegistryTable.h"
#include "CDDeletionRestrictionsTable.h"
#include "CDItemComponentTable.h"
#include "Entity.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include <gtest/gtest.h>
// The deletion checks follow the client's LWOInventoryComponent_Common::CheckDeletionRestrictionIndex (0x00c94c20).
class DeletionRestrictionTests : public GameDependenciesTest {
protected:
std::unique_ptr<Entity> entity;
InventoryComponent* inventory{};
LWOOBJID nextId = 0x6000;
void SetUp() override {
SetUpDependencies();
// Rows as the CDClient has them
auto& rows = CDClientManager::GetEntriesMutable<CDDeletionRestrictionsTable>();
rows.clear();
rows[0] = { false, "", 0 };
rows[500] = { true, "2001, 2002", GeneralUtils::ToUnderlying(eDeletionRestrictionCheckType::LOTS_INCLUDED) };
rows[501] = { true, "2001,2002", GeneralUtils::ToUnderlying(eDeletionRestrictionCheckType::LOTS_EXCLUDED) };
rows[502] = { true, "", GeneralUtils::ToUnderlying(eDeletionRestrictionCheckType::ALWAYS_RESTRICTED) };
rows[503] = { true, "500, 502", GeneralUtils::ToUnderlying(eDeletionRestrictionCheckType::ANY_RESTRICTION) };
rows[504] = { true, "500, 502", GeneralUtils::ToUnderlying(eDeletionRestrictionCheckType::ALL_RESTRICTIONS) };
rows[505] = { true, "505", GeneralUtils::ToUnderlying(eDeletionRestrictionCheckType::ALL_RESTRICTIONS) };
rows[506] = { true, "", GeneralUtils::ToUnderlying(eDeletionRestrictionCheckType::LOTS_INCLUDED) };
RegisterLot(1000, 0);
RegisterLot(1500, 500);
RegisterLot(1501, 501);
RegisterLot(1502, 502);
RegisterLot(1503, 503);
RegisterLot(1504, 504);
RegisterLot(1505, 505);
RegisterLot(1506, 506);
RegisterLot(1599, 599); // no such row
RegisterLot(2001, -1);
RegisterLot(2002, -1);
// The entity's own LOT has no components, so InventoryComponent doesn't look it up in a database
CDClientManager::GetEntriesMutable<CDComponentsRegistryTable>().insert_or_assign(static_cast<uint64_t>(info.lot), 0);
entity = std::make_unique<Entity>(1, info);
inventory = entity->AddComponent<InventoryComponent>(-1);
}
void TearDown() override {
entity.reset();
TearDownDependencies();
}
static void RegisterLot(const LOT lot, const int32_t delResIndex) {
const auto componentID = static_cast<uint32_t>(95000 + lot);
auto& registry = CDClientManager::GetEntriesMutable<CDComponentsRegistryTable>();
registry.insert_or_assign(static_cast<uint64_t>(lot), componentID);
registry.insert_or_assign(static_cast<uint64_t>(eReplicaComponentType::ITEM) << 32 | static_cast<uint64_t>(lot), componentID);
CDItemComponent component{};
component.id = componentID;
component.delResIndex = static_cast<uint32_t>(delResIndex);
CDClientManager::GetEntriesMutable<CDItemComponentTable>().insert_or_assign(componentID, component);
}
// The inventory owns the item
Item* Give(const LOT lot) {
auto* const items = inventory->GetInventory(eInventoryType::ITEMS);
return new Item(nextId++, lot, items, static_cast<uint32_t>(items->GetItems().size()), 1, false, {}, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eLootSourceType::NONE);
}
};
TEST_F(DeletionRestrictionTests, UnrestrictedRowsAllowDeleting) {
EXPECT_TRUE(inventory->CanDelete(*Give(1000)));
EXPECT_TRUE(inventory->CanDelete(*Give(1599)));
EXPECT_TRUE(inventory->CanDelete(*Give(2001)));
EXPECT_TRUE(inventory->CanDelete(*Give(1506))); // restricted row without IDs
EXPECT_TRUE(inventory->CanDelete(*Give(1505))); // refers to itself
}
TEST_F(DeletionRestrictionTests, AlwaysRestricted) {
EXPECT_FALSE(inventory->CanDelete(*Give(1502)));
}
TEST_F(DeletionRestrictionTests, OperatorsDeleteAnything) {
entity->SetGMLevel(eGameMasterLevel::OPERATOR);
EXPECT_TRUE(inventory->CanDelete(*Give(1502)));
}
TEST_F(DeletionRestrictionTests, AnyOfTheLotsMustRemain) {
auto* const item = Give(1500);
EXPECT_FALSE(inventory->CanDelete(*item));
Give(2002);
EXPECT_TRUE(inventory->CanDelete(*item));
}
TEST_F(DeletionRestrictionTests, AllOfTheLotsMustRemain) {
auto* const item = Give(1501);
Give(2001);
EXPECT_FALSE(inventory->CanDelete(*item));
Give(2002);
EXPECT_TRUE(inventory->CanDelete(*item));
}
TEST_F(DeletionRestrictionTests, TheDeletedItemDoesNotCount) {
auto* const item = Give(2001);
RegisterLot(2001, 500);
EXPECT_FALSE(inventory->CanDelete(*item));
Give(2001);
EXPECT_TRUE(inventory->CanDelete(*item));
}
TEST_F(DeletionRestrictionTests, AnyAndAllOfOtherRows) {
auto* const any = Give(1503);
auto* const all = Give(1504);
EXPECT_FALSE(inventory->CanDelete(*any));
EXPECT_FALSE(inventory->CanDelete(*all));
Give(2001); // row 500 now allows it, row 502 never does
EXPECT_TRUE(inventory->CanDelete(*any));
EXPECT_FALSE(inventory->CanDelete(*all));
}