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@@ -94,7 +94,7 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
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EntityManager::Instance()->SerializeEntity(self);
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auto leaderboardType = LeaderboardManager::GetLeaderboardType(scriptedActivityComponent->GetActivityID());
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LeaderboardManager::Instance().SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), leaderboardType, 1, finish);
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// LeaderboardManager::Instance().SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), leaderboardType, 1, finish);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
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scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
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@@ -88,7 +88,7 @@ void ActivityManager::SaveScore(Entity* self, LWOOBJID playerID, uint32_t val1,
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// Save the new score to the leaderboard and show the leaderboard to the player
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auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
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Game::logger->Log("ActivityManager", "leaderboard type %i %i args %i %i %i", leaderboardType, gameID, val1, val2, val3);
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LeaderboardManager::Instance().SaveScore(playerID, gameID, leaderboardType, 3, val1, val2, val3);
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// LeaderboardManager::Instance().SaveScore(playerID, gameID, leaderboardType, 3, val1, val2, val3);
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// Makes the leaderboard show up for the player
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard", gameID, 0, playerID, "", player->GetSystemAddress());
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@@ -125,7 +125,7 @@ void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID,
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// Save the new score to the leaderboard and show the leaderboard to the player
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auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
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Game::logger->Log("ActivityManager", "gameID %i", gameID, activityID);
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LeaderboardManager::Instance().SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
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// LeaderboardManager::Instance().SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
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}
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void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
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