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Add physics volume for property orb (#718)
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@ -205,6 +205,12 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::Instance().AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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} else {
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} else {
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//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());
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//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());
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