Add physics volume for property orb (#718)

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David Markowitz 2022-08-08 07:34:56 -07:00 committed by GitHub
parent dc960cb99c
commit 008f953003
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@ -205,6 +205,12 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
m_dpEntity->SetRotation(m_Rotation); m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position); m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity); dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else { } else {
//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str()); //Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());