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Semantics
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parent
061d2b394c
commit
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@ -1,13 +1,15 @@
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#include <CDPropertyEntranceComponentTable.h>
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#include "PropertyEntranceComponent.h"
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#include "PropertyEntranceComponent.h"
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#include <CDPropertyEntranceComponentTable.h>
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#include "Character.h"
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#include "Database.h"
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#include "GameMessages.h"
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#include "PropertyManagementComponent.h"
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#include "PropertySelectQueryProperty.h"
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#include "PropertySelectQueryProperty.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "dLogger.h"
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#include "Database.h"
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#include "PropertyManagementComponent.h"
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#include "UserManager.h"
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#include "UserManager.h"
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#include "dLogger.h"
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PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
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PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
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{
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{
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@ -201,12 +203,9 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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propertyLookup->setInt(7, numResults);
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propertyLookup->setInt(7, numResults);
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propertyLookup->setInt(8, startIndex);
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propertyLookup->setInt(8, startIndex);
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Game::logger->Log("PropertyEntranceComponent", "Property query is \n%s\n. Entity is %s.\n", query.c_str(), entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? "a moderator" : "not a moderator");
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auto propertyEntry = propertyLookup->executeQuery();
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auto propertyEntry = propertyLookup->executeQuery();
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while (propertyEntry->next())
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while (propertyEntry->next()) {
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{
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const auto propertyId = propertyEntry->getUInt64(1);
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const auto propertyId = propertyEntry->getUInt64(1);
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const auto owner = propertyEntry->getInt(2);
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const auto owner = propertyEntry->getInt(2);
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const auto cloneId = propertyEntry->getUInt64(4);
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const auto cloneId = propertyEntry->getUInt64(4);
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@ -235,8 +234,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!\n", cloneId);
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Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!\n", cloneId);
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continue;
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continue;
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}
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} else {
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else {
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isOwned = cloneId == character->GetPropertyCloneID();
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isOwned = cloneId == character->GetPropertyCloneID();
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ownerName = nameResult->getString(1).asStdString();
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ownerName = nameResult->getString(1).asStdString();
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}
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}
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