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MissionOfferComponent pass
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commit
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@ -1,6 +1,6 @@
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/*
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* Darkflame Universe
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* Copyright 2019
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* Copyright 2023
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*/
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#include <sstream>
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@ -18,61 +18,26 @@
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#include "CDComponentsRegistryTable.h"
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OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
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this->missionId = missionId;
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this->offersMission = offersMission;
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this->acceptsMission = acceptsMission;
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MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentId) : Component(parent) {
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m_ComponentId = componentId;
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}
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void MissionOfferComponent::LoadTemplateData() {
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if (m_ComponentId == -1) return;
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// Now lookup the missions in the MissionNPCComponent table
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auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
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uint32_t OfferedMission::GetMissionId() const {
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return this->missionId;
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}
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auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
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return entry.id == static_cast<int32_t>(m_ComponentId);
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});
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bool OfferedMission::GetOfferMission() const {
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return this->offersMission;
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}
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bool OfferedMission::GetAcceptMission() const {
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return this->acceptsMission;
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}
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//------------------------ MissionOfferComponent below ------------------------
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MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
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auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
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if (value != -1) {
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const uint32_t componentId = value;
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// Now lookup the missions in the MissionNPCComponent table
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auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
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auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
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return entry.id == static_cast<unsigned>(componentId);
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});
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for (auto& mission : missions) {
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auto* offeredMission = new OfferedMission(mission.missionID, mission.offersMission, mission.acceptsMission);
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this->offeredMissions.push_back(offeredMission);
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}
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for (const auto& mission : missions) {
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this->offeredMissions.emplace_back(
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std::make_unique<OfferedMission>(mission.missionID, mission.offersMission, mission.acceptsMission)
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);
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}
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}
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MissionOfferComponent::~MissionOfferComponent() {
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for (auto* mission : this->offeredMissions) {
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if (mission) {
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delete mission;
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mission = nullptr;
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}
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}
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offeredMissions.clear();
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}
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void MissionOfferComponent::OnUse(Entity* originator) {
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OfferMissions(originator);
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}
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@ -88,17 +53,15 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
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std::vector<uint32_t> offered{};
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CDMissions info{};
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CDMissions missionInfo{};
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if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, info)) {
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if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, missionInfo)) {
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return;
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}
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for (auto* offeredMission : this->offeredMissions) {
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if (specifiedMissionId > 0) {
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if (offeredMission->GetMissionId() != specifiedMissionId && !info.isRandom) {
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continue;
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}
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for (const auto& offeredMission : offeredMissions) {
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if (specifiedMissionId > 0 && (offeredMission->GetMissionId() != specifiedMissionId && !missionInfo.isRandom)) {
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continue;
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}
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// First, check if we already have the mission
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@ -106,10 +69,13 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
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auto* mission = missionComponent->GetMission(missionId);
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if (mission != nullptr) {
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if (mission) {
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if (specifiedMissionId <= 0) {
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// Handles the odd case where the offer object should not display the mission again
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if (!mission->IsComplete() && mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() && mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() && mission->IsFetchMission()) {
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if (!mission->IsComplete() &&
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mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() &&
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mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() &&
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mission->IsFetchMission()) {
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continue;
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}
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}
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@ -127,50 +93,30 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
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const auto canAccept = MissionPrerequisites::CanAccept(missionId, missionComponent->GetMissions());
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// Mission has not yet been accepted - check the prereqs
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if (!canAccept)
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continue;
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if (!canAccept || !Mission::IsValidMission(missionId, missionInfo)) continue;
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if (!Mission::IsValidMission(missionId, info)) {
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continue;
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}
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// This means the mission is part of a random pool of missions.
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if (missionInfo.isRandom && missionInfo.randomPool.empty()) continue;
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const auto& randomPool = info.randomPool;
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const auto isRandom = info.isRandom;
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if (missionInfo.isRandom && !missionInfo.randomPool.empty()) {
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auto randomMissionPoolStr = GeneralUtils::SplitString(missionInfo.randomPool, ',');
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if (isRandom && randomPool.empty()) // This means the mission is part of a random pool of missions.
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{
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continue;
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}
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if (isRandom && !randomPool.empty()) {
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std::istringstream stream(randomPool);
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std::string token;
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std::vector<uint32_t> randomMissionPool;
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while (std::getline(stream, token, ',')) {
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try {
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const auto value = std::stoul(token);
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randomMissionPool.push_back(value);
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} catch (std::invalid_argument& exception) {
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Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
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}
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std::vector<uint32_t> randomMissions;
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for (const auto& randomMissionStr : randomMissionPoolStr) {
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uint32_t randomMission;
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if (GeneralUtils::TryParse(randomMissionStr, randomMission)) randomMissions.push_back(randomMission);
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}
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if (specifiedMissionId > 0) {
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const auto& iter = std::find(randomMissionPool.begin(), randomMissionPool.end(), specifiedMissionId);
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if (iter != randomMissionPool.end() && MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
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if (std::find(randomMissions.begin(), randomMissions.end(), specifiedMissionId) != randomMissions.end() &&
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MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
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GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), specifiedMissionId, m_ParentEntity->GetObjectID());
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return;
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}
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}
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std::vector<uint32_t> canAcceptPool;
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for (const auto sample : randomMissionPool) {
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for (const auto& sample : randomMissions) {
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const auto state = missionComponent->GetMissionState(sample);
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if (state == eMissionState::ACTIVE ||
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@ -180,9 +126,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
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sample == specifiedMissionId) {
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mission = missionComponent->GetMission(sample);
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if (mission == nullptr || mission->IsAchievement()) {
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continue;
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}
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if (!mission || mission->IsAchievement()) continue;
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GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), sample, m_ParentEntity->GetObjectID());
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@ -191,16 +135,16 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
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break;
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}
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if (std::find(offered.begin(), offered.end(), sample) == offered.end() && MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
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if (std::find(offered.begin(), offered.end(), sample) == offered.end() &&
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MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
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canAcceptPool.push_back(sample);
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}
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}
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// If the mission is already active or we already completed one of them today
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if (canAcceptPool.empty())
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continue;
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if (canAcceptPool.empty()) continue;
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const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int>(0, canAcceptPool.size() - 1)];
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const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int32_t>(0, canAcceptPool.size() - 1)];
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GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), selected, m_ParentEntity->GetObjectID());
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} else if (std::find(offered.begin(), offered.end(), missionId) == offered.end() && offeredMission->GetOfferMission()) {
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@ -1,15 +1,18 @@
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/*
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* Darkflame Universe
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* Copyright 2019
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* Copyright 2023
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*/
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#ifndef MISSIONOFFERCOMPONENT_H
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#define MISSIONOFFERCOMPONENT_H
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#ifndef __MISSIONOFFERCOMPONENT_H__
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#define __MISSIONOFFERCOMPONENT_H__
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#pragma once
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#include <memory>
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#include <vector>
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#include <stdint.h>
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#include "dCommonVars.h"
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#include "Component.h"
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#include <vector>
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#include <stdint.h>
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#include "eReplicaComponentType.h"
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class Entity;
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@ -18,25 +21,29 @@ class Entity;
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* Light wrapper around missions that may be offered by an entity
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*/
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struct OfferedMission {
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OfferedMission(uint32_t missionId, bool offersMission, bool acceptsMission);
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OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
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this->missionId = missionId;
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this->offersMission = offersMission;
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this->acceptsMission = acceptsMission;
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};
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/**
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* Returns the ID of the mission
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* @return the ID of the mission
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*/
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uint32_t GetMissionId() const;
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uint32_t GetMissionId() const { return missionId; };
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/**
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* Returns if this mission is offered by the entity
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* @return true if this mission is offered by the entity, false otherwise
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*/
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bool GetOfferMission() const;
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bool GetOfferMission() const { return offersMission; };
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/**
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* Returns if this mission may be accepted by the entity (currently unused)
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* @return true if this mission may be accepted by the entity, false otherwise
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*/
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bool GetAcceptMission() const;
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bool GetAcceptMission() const { return acceptsMission; };
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private:
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@ -63,8 +70,9 @@ class MissionOfferComponent : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
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MissionOfferComponent(Entity* parent, LOT parentLot);
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~MissionOfferComponent() override;
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MissionOfferComponent(Entity* parent, const int32_t componentId = -1);
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void LoadTemplateData() override;
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/**
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* Handles the OnUse event triggered by some entity, determines which missions to show based on what they may
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@ -85,7 +93,9 @@ private:
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/**
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* The missions this entity has to offer
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*/
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std::vector<OfferedMission*> offeredMissions;
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std::vector<std::unique_ptr<OfferedMission>> offeredMissions;
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int32_t m_ComponentId;
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};
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#endif // MISSIONOFFERCOMPONENT_H
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#endif // __MISSIONOFFERCOMPONENT_H__
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m_IsGhostingCandidate = false;
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break;
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case eReplicaComponentType::MISSION_OFFER:
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AddComponent<MissionOfferComponent>(GetLOT());
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AddComponent<MissionOfferComponent>(componentId);
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break;
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case eReplicaComponentType::RACING_STATS:
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AddComponent<RacingStatsComponent>();
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