MissionOfferComponent pass

This commit is contained in:
EmosewaMC 2023-07-05 20:30:52 -07:00
parent 950a1fe423
commit 001f6a75eb
3 changed files with 65 additions and 111 deletions

View File

@ -1,6 +1,6 @@
/*
* Darkflame Universe
* Copyright 2019
* Copyright 2023
*/
#include <sstream>
@ -18,59 +18,24 @@
#include "CDComponentsRegistryTable.h"
OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
this->missionId = missionId;
this->offersMission = offersMission;
this->acceptsMission = acceptsMission;
MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentId) : Component(parent) {
m_ComponentId = componentId;
}
uint32_t OfferedMission::GetMissionId() const {
return this->missionId;
}
bool OfferedMission::GetOfferMission() const {
return this->offersMission;
}
bool OfferedMission::GetAcceptMission() const {
return this->acceptsMission;
}
//------------------------ MissionOfferComponent below ------------------------
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
if (value != -1) {
const uint32_t componentId = value;
void MissionOfferComponent::LoadTemplateData() {
if (m_ComponentId == -1) return;
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentId);
return entry.id == static_cast<int32_t>(m_ComponentId);
});
for (auto& mission : missions) {
auto* offeredMission = new OfferedMission(mission.missionID, mission.offersMission, mission.acceptsMission);
this->offeredMissions.push_back(offeredMission);
for (const auto& mission : missions) {
this->offeredMissions.emplace_back(
std::make_unique<OfferedMission>(mission.missionID, mission.offersMission, mission.acceptsMission)
);
}
}
}
MissionOfferComponent::~MissionOfferComponent() {
for (auto* mission : this->offeredMissions) {
if (mission) {
delete mission;
mission = nullptr;
}
}
offeredMissions.clear();
}
void MissionOfferComponent::OnUse(Entity* originator) {
@ -88,28 +53,29 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
std::vector<uint32_t> offered{};
CDMissions info{};
CDMissions missionInfo{};
if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, info)) {
if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, missionInfo)) {
return;
}
for (auto* offeredMission : this->offeredMissions) {
if (specifiedMissionId > 0) {
if (offeredMission->GetMissionId() != specifiedMissionId && !info.isRandom) {
for (const auto& offeredMission : offeredMissions) {
if (specifiedMissionId > 0 && (offeredMission->GetMissionId() != specifiedMissionId && !missionInfo.isRandom)) {
continue;
}
}
// First, check if we already have the mission
const auto missionId = offeredMission->GetMissionId();
auto* mission = missionComponent->GetMission(missionId);
if (mission != nullptr) {
if (mission) {
if (specifiedMissionId <= 0) {
// Handles the odd case where the offer object should not display the mission again
if (!mission->IsComplete() && mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() && mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() && mission->IsFetchMission()) {
if (!mission->IsComplete() &&
mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() &&
mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() &&
mission->IsFetchMission()) {
continue;
}
}
@ -127,50 +93,30 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
const auto canAccept = MissionPrerequisites::CanAccept(missionId, missionComponent->GetMissions());
// Mission has not yet been accepted - check the prereqs
if (!canAccept)
continue;
if (!canAccept || !Mission::IsValidMission(missionId, missionInfo)) continue;
if (!Mission::IsValidMission(missionId, info)) {
continue;
}
// This means the mission is part of a random pool of missions.
if (missionInfo.isRandom && missionInfo.randomPool.empty()) continue;
const auto& randomPool = info.randomPool;
const auto isRandom = info.isRandom;
if (missionInfo.isRandom && !missionInfo.randomPool.empty()) {
auto randomMissionPoolStr = GeneralUtils::SplitString(missionInfo.randomPool, ',');
if (isRandom && randomPool.empty()) // This means the mission is part of a random pool of missions.
{
continue;
}
if (isRandom && !randomPool.empty()) {
std::istringstream stream(randomPool);
std::string token;
std::vector<uint32_t> randomMissionPool;
while (std::getline(stream, token, ',')) {
try {
const auto value = std::stoul(token);
randomMissionPool.push_back(value);
} catch (std::invalid_argument& exception) {
Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
}
std::vector<uint32_t> randomMissions;
for (const auto& randomMissionStr : randomMissionPoolStr) {
uint32_t randomMission;
if (GeneralUtils::TryParse(randomMissionStr, randomMission)) randomMissions.push_back(randomMission);
}
if (specifiedMissionId > 0) {
const auto& iter = std::find(randomMissionPool.begin(), randomMissionPool.end(), specifiedMissionId);
if (iter != randomMissionPool.end() && MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
if (std::find(randomMissions.begin(), randomMissions.end(), specifiedMissionId) != randomMissions.end() &&
MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), specifiedMissionId, m_ParentEntity->GetObjectID());
return;
}
}
std::vector<uint32_t> canAcceptPool;
for (const auto sample : randomMissionPool) {
for (const auto& sample : randomMissions) {
const auto state = missionComponent->GetMissionState(sample);
if (state == eMissionState::ACTIVE ||
@ -180,9 +126,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
sample == specifiedMissionId) {
mission = missionComponent->GetMission(sample);
if (mission == nullptr || mission->IsAchievement()) {
continue;
}
if (!mission || mission->IsAchievement()) continue;
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), sample, m_ParentEntity->GetObjectID());
@ -191,16 +135,16 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
break;
}
if (std::find(offered.begin(), offered.end(), sample) == offered.end() && MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
if (std::find(offered.begin(), offered.end(), sample) == offered.end() &&
MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
canAcceptPool.push_back(sample);
}
}
// If the mission is already active or we already completed one of them today
if (canAcceptPool.empty())
continue;
if (canAcceptPool.empty()) continue;
const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int>(0, canAcceptPool.size() - 1)];
const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int32_t>(0, canAcceptPool.size() - 1)];
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), selected, m_ParentEntity->GetObjectID());
} else if (std::find(offered.begin(), offered.end(), missionId) == offered.end() && offeredMission->GetOfferMission()) {

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@ -1,15 +1,18 @@
/*
* Darkflame Universe
* Copyright 2019
* Copyright 2023
*/
#ifndef MISSIONOFFERCOMPONENT_H
#define MISSIONOFFERCOMPONENT_H
#ifndef __MISSIONOFFERCOMPONENT_H__
#define __MISSIONOFFERCOMPONENT_H__
#pragma once
#include <memory>
#include <vector>
#include <stdint.h>
#include "dCommonVars.h"
#include "Component.h"
#include <vector>
#include <stdint.h>
#include "eReplicaComponentType.h"
class Entity;
@ -18,25 +21,29 @@ class Entity;
* Light wrapper around missions that may be offered by an entity
*/
struct OfferedMission {
OfferedMission(uint32_t missionId, bool offersMission, bool acceptsMission);
OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
this->missionId = missionId;
this->offersMission = offersMission;
this->acceptsMission = acceptsMission;
};
/**
* Returns the ID of the mission
* @return the ID of the mission
*/
uint32_t GetMissionId() const;
uint32_t GetMissionId() const { return missionId; };
/**
* Returns if this mission is offered by the entity
* @return true if this mission is offered by the entity, false otherwise
*/
bool GetOfferMission() const;
bool GetOfferMission() const { return offersMission; };
/**
* Returns if this mission may be accepted by the entity (currently unused)
* @return true if this mission may be accepted by the entity, false otherwise
*/
bool GetAcceptMission() const;
bool GetAcceptMission() const { return acceptsMission; };
private:
@ -63,8 +70,9 @@ class MissionOfferComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
MissionOfferComponent(Entity* parent, LOT parentLot);
~MissionOfferComponent() override;
MissionOfferComponent(Entity* parent, const int32_t componentId = -1);
void LoadTemplateData() override;
/**
* Handles the OnUse event triggered by some entity, determines which missions to show based on what they may
@ -85,7 +93,9 @@ private:
/**
* The missions this entity has to offer
*/
std::vector<OfferedMission*> offeredMissions;
std::vector<std::unique_ptr<OfferedMission>> offeredMissions;
int32_t m_ComponentId;
};
#endif // MISSIONOFFERCOMPONENT_H
#endif // __MISSIONOFFERCOMPONENT_H__

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@ -517,7 +517,7 @@ void Entity::Initialize() {
m_IsGhostingCandidate = false;
break;
case eReplicaComponentType::MISSION_OFFER:
AddComponent<MissionOfferComponent>(GetLOT());
AddComponent<MissionOfferComponent>(componentId);
break;
case eReplicaComponentType::RACING_STATS:
AddComponent<RacingStatsComponent>();