MissionOfferComponent pass

This commit is contained in:
EmosewaMC
2023-07-05 20:30:52 -07:00
parent 950a1fe423
commit 001f6a75eb
3 changed files with 65 additions and 111 deletions

View File

@@ -1,6 +1,6 @@
/*
* Darkflame Universe
* Copyright 2019
* Copyright 2023
*/
#include <sstream>
@@ -18,61 +18,26 @@
#include "CDComponentsRegistryTable.h"
OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
this->missionId = missionId;
this->offersMission = offersMission;
this->acceptsMission = acceptsMission;
MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentId) : Component(parent) {
m_ComponentId = componentId;
}
void MissionOfferComponent::LoadTemplateData() {
if (m_ComponentId == -1) return;
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
uint32_t OfferedMission::GetMissionId() const {
return this->missionId;
}
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<int32_t>(m_ComponentId);
});
bool OfferedMission::GetOfferMission() const {
return this->offersMission;
}
bool OfferedMission::GetAcceptMission() const {
return this->acceptsMission;
}
//------------------------ MissionOfferComponent below ------------------------
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
if (value != -1) {
const uint32_t componentId = value;
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentId);
});
for (auto& mission : missions) {
auto* offeredMission = new OfferedMission(mission.missionID, mission.offersMission, mission.acceptsMission);
this->offeredMissions.push_back(offeredMission);
}
for (const auto& mission : missions) {
this->offeredMissions.emplace_back(
std::make_unique<OfferedMission>(mission.missionID, mission.offersMission, mission.acceptsMission)
);
}
}
MissionOfferComponent::~MissionOfferComponent() {
for (auto* mission : this->offeredMissions) {
if (mission) {
delete mission;
mission = nullptr;
}
}
offeredMissions.clear();
}
void MissionOfferComponent::OnUse(Entity* originator) {
OfferMissions(originator);
}
@@ -88,17 +53,15 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
std::vector<uint32_t> offered{};
CDMissions info{};
CDMissions missionInfo{};
if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, info)) {
if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, missionInfo)) {
return;
}
for (auto* offeredMission : this->offeredMissions) {
if (specifiedMissionId > 0) {
if (offeredMission->GetMissionId() != specifiedMissionId && !info.isRandom) {
continue;
}
for (const auto& offeredMission : offeredMissions) {
if (specifiedMissionId > 0 && (offeredMission->GetMissionId() != specifiedMissionId && !missionInfo.isRandom)) {
continue;
}
// First, check if we already have the mission
@@ -106,10 +69,13 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
auto* mission = missionComponent->GetMission(missionId);
if (mission != nullptr) {
if (mission) {
if (specifiedMissionId <= 0) {
// Handles the odd case where the offer object should not display the mission again
if (!mission->IsComplete() && mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() && mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() && mission->IsFetchMission()) {
if (!mission->IsComplete() &&
mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() &&
mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() &&
mission->IsFetchMission()) {
continue;
}
}
@@ -127,50 +93,30 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
const auto canAccept = MissionPrerequisites::CanAccept(missionId, missionComponent->GetMissions());
// Mission has not yet been accepted - check the prereqs
if (!canAccept)
continue;
if (!canAccept || !Mission::IsValidMission(missionId, missionInfo)) continue;
if (!Mission::IsValidMission(missionId, info)) {
continue;
}
// This means the mission is part of a random pool of missions.
if (missionInfo.isRandom && missionInfo.randomPool.empty()) continue;
const auto& randomPool = info.randomPool;
const auto isRandom = info.isRandom;
if (missionInfo.isRandom && !missionInfo.randomPool.empty()) {
auto randomMissionPoolStr = GeneralUtils::SplitString(missionInfo.randomPool, ',');
if (isRandom && randomPool.empty()) // This means the mission is part of a random pool of missions.
{
continue;
}
if (isRandom && !randomPool.empty()) {
std::istringstream stream(randomPool);
std::string token;
std::vector<uint32_t> randomMissionPool;
while (std::getline(stream, token, ',')) {
try {
const auto value = std::stoul(token);
randomMissionPool.push_back(value);
} catch (std::invalid_argument& exception) {
Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
}
std::vector<uint32_t> randomMissions;
for (const auto& randomMissionStr : randomMissionPoolStr) {
uint32_t randomMission;
if (GeneralUtils::TryParse(randomMissionStr, randomMission)) randomMissions.push_back(randomMission);
}
if (specifiedMissionId > 0) {
const auto& iter = std::find(randomMissionPool.begin(), randomMissionPool.end(), specifiedMissionId);
if (iter != randomMissionPool.end() && MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
if (std::find(randomMissions.begin(), randomMissions.end(), specifiedMissionId) != randomMissions.end() &&
MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), specifiedMissionId, m_ParentEntity->GetObjectID());
return;
}
}
std::vector<uint32_t> canAcceptPool;
for (const auto sample : randomMissionPool) {
for (const auto& sample : randomMissions) {
const auto state = missionComponent->GetMissionState(sample);
if (state == eMissionState::ACTIVE ||
@@ -180,9 +126,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
sample == specifiedMissionId) {
mission = missionComponent->GetMission(sample);
if (mission == nullptr || mission->IsAchievement()) {
continue;
}
if (!mission || mission->IsAchievement()) continue;
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), sample, m_ParentEntity->GetObjectID());
@@ -191,16 +135,16 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
break;
}
if (std::find(offered.begin(), offered.end(), sample) == offered.end() && MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
if (std::find(offered.begin(), offered.end(), sample) == offered.end() &&
MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
canAcceptPool.push_back(sample);
}
}
// If the mission is already active or we already completed one of them today
if (canAcceptPool.empty())
continue;
if (canAcceptPool.empty()) continue;
const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int>(0, canAcceptPool.size() - 1)];
const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int32_t>(0, canAcceptPool.size() - 1)];
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), selected, m_ParentEntity->GetObjectID());
} else if (std::find(offered.begin(), offered.end(), missionId) == offered.end() && offeredMission->GetOfferMission()) {