DarkflameServer/dScripts/02_server/CMakeLists.txt

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CMake
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set(DSCRIPTS_SOURCES_02_SERVER)
add_subdirectory(DLU)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_DLU})
set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "DLU/${file}")
endforeach()
add_subdirectory(Enemy)
add_subdirectory(Equipment)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_EQUIPMENT})
set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Equipment/${file}")
endforeach()
add_subdirectory(Map)
add_subdirectory(Minigame)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MINIGAME})
set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Minigame/${file}")
endforeach()
add_subdirectory(Objects)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_OBJECTS})
set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Objects/${file}")
endforeach()
add_subdirectory(Pets)
add_library(dScriptsServerBase OBJECT ${DSCRIPTS_SOURCES_02_SERVER})
target_include_directories(dScriptsServerBase PUBLIC "."
"DLU"
"Equipment"
"Minigame"
"Minigame/General"
"Objects"
)
target_precompile_headers(dScriptsServerBase REUSE_FROM dScriptsBase)
add_library(dScriptsServer INTERFACE)
target_sources(dScriptsServer INTERFACE
$<TARGET_OBJECTS:dScriptsServerBase>
$<TARGET_OBJECTS:dScriptsServerEnemy>
$<TARGET_OBJECTS:dScriptsServerPets>
)
target_link_libraries(dScriptsServer INTERFACE
dScriptsServerMap
)
target_include_directories(dScriptsServer INTERFACE
$<TARGET_PROPERTY:dScriptsServerBase,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsServerEnemy,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsServerMap,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsServerPets,INTERFACE_INCLUDE_DIRECTORIES>
)