DarkflameServer/dScripts/ai/GF/GfArchway.h

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#pragma once
#include "CppScripts.h"
class GfArchway : public CppScripts::Script {
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
private:
const uint32_t SHIELDING_SKILL = 863;
const uint32_t SHIELDING_BEHAVIOR = 3788;
};