DarkflameServer/dScripts/ai/FV/ActParadoxPipeFix.h

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#pragma once
#include "CppScripts.h"
class ActParadoxPipeFix : public CppScripts::Script
{
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
};