DarkflameServer/dScripts/ai/AG/AgJetEffectServer.h

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#pragma once
#include "CppScripts.h"
class AgJetEffectServer final : public CppScripts::Script
{
public:
void OnUse(Entity* self, Entity* user) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
LWOOBJID builder;
bool inUse;
};