DarkflameServer/dScripts/ai/GF/GfBanana.h

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#pragma once
#include "CppScripts.h"
class GfBanana final : public CppScripts::Script
{
public:
void SpawnBanana(Entity* self);
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void OnStartup(Entity* self) override;
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void OnHit(Entity* self, Entity* attacker) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};