DarkflameServer/dScripts/ai/NP/NpcNpSpacemanBob.cpp

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#include "NpcNpSpacemanBob.h"
#include "DestroyableComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionState == eMissionState::READY_TO_COMPLETE && missionID == 173) {
DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
destroyable->SetImagination(6);
MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
2022-07-28 13:39:57 +00:00
mission->CompleteMission(664);
}
}