2021-12-05 17:54:36 +00:00
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#include "SsModularBuildServer.h"
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2022-07-05 06:00:10 +00:00
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#include "MissionComponent.h"
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2023-01-22 23:38:47 +00:00
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#include "eMissionState.h"
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2021-12-05 17:54:36 +00:00
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void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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int missionNum = 1732;
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if (bCompleted) {
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
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Mission* rocketMission = mission->GetMission(missionNum);
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2022-07-28 13:39:57 +00:00
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2023-01-22 23:38:47 +00:00
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if (rocketMission->GetMissionState() == eMissionState::ACTIVE) {
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2021-12-05 17:54:36 +00:00
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mission->ForceProgress(missionNum, 2478, 1);
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}
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}
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}
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