2023-02-14 02:55:44 +00:00
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#ifndef __RENAMEMESSAGE__H__
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#define __RENAMEMESSAGE__H__
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#include "BehaviorMessageBase.h"
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class AMFArrayValue;
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2023-02-16 17:30:33 +00:00
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/**
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* @brief Sent when a player renames this behavior
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*/
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2023-02-14 02:55:44 +00:00
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class RenameMessage : public BehaviorMessageBase {
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public:
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2024-02-27 07:29:51 +00:00
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RenameMessage(const AMFArrayValue& arguments);
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2024-02-18 06:38:26 +00:00
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[[nodiscard]] const std::string& GetName() const { return m_Name; };
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2023-02-14 02:55:44 +00:00
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private:
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2024-02-18 06:38:26 +00:00
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std::string m_Name;
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2023-02-14 02:55:44 +00:00
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};
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#endif //!__RENAMEMESSAGE__H__
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