DarkflameServer/dScripts/GrowingFlower.h

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#pragma once
#include "CppScripts.h"
class GrowingFlower : public CppScripts::Script {
public:
void OnSkillEventFired(Entity* self, Entity* target, const std::string& message) override;
void OnTimerDone(Entity* self, std::string message) override;
private:
static const std::vector<uint32_t> achievementIDs;
constexpr static const float aliveTime = 16.0f;
};