#pragma once #include "CppScripts.h" class GrowingFlower : public CppScripts::Script { public: void OnSkillEventFired(Entity* self, Entity* target, const std::string& message) override; void OnTimerDone(Entity* self, std::string message) override; private: static const std::vector achievementIDs; constexpr static const float aliveTime = 16.0f; };