DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RearrangeStripMessage.h

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#ifndef __REARRANGESTRIPMESSAGE__H__
#define __REARRANGESTRIPMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
/**
* @brief Sent when a player moves an Action around in the same strip
*
*/
class RearrangeStripMessage : public BehaviorMessageBase {
public:
RearrangeStripMessage(const AMFArrayValue* arguments);
[[nodiscard]] int32_t GetSrcActionIndex() const noexcept { return m_SrcActionIndex; }
[[nodiscard]] int32_t GetDstActionIndex() const noexcept { return m_DstActionIndex; }
[[nodiscard]] const ActionContext& GetActionContext() const noexcept { return m_ActionContext; }
private:
int32_t m_SrcActionIndex;
int32_t m_DstActionIndex;
ActionContext m_ActionContext;
};
#endif //!__REARRANGESTRIPMESSAGE__H__