DarkflameServer/dGame/dComponents/SwitchComponent.cpp

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#include "SwitchComponent.h"
#include "EntityManager.h"
#include "eTriggerEventType.h"
#include "RenderComponent.h"
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#include "DestroyableComponent.h"
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
m_Active = false;
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");
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m_QuickBuild = m_Parent->GetComponent<QuickBuildComponent>();
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const auto factions = GeneralUtils::SplitString(m_Parent->GetVar<std::u16string>(u"respond_to_faction"), u':');
for (const auto& faction : factions) {
auto factionID = GeneralUtils::TryParse<int32_t>(GeneralUtils::UTF16ToWTF8(faction));
if (!factionID) continue;
m_FactionsToRespondTo.push_back(factionID.value());
}
}
SwitchComponent::~SwitchComponent() {
const auto& iterator = std::find(petSwitches.begin(), petSwitches.end(), this);
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if (iterator != petSwitches.end()) {
petSwitches.erase(iterator);
}
}
void SwitchComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
outBitStream.Write(m_Active);
}
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void SwitchComponent::OnUse(Entity* originator) {
const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
if (!destroyableComponent) return;
for (const auto faction : m_FactionsToRespondTo) {
if (destroyableComponent->HasFaction(faction)) {
EntityEnter(originator);
break;
}
}
}
void SwitchComponent::SetActive(bool active) {
m_Active = active;
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if (m_PetBouncer != nullptr) {
m_PetBouncer->SetPetBouncerEnabled(active);
}
}
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bool SwitchComponent::GetActive() const {
return m_Active;
}
void SwitchComponent::EntityEnter(Entity* entity) {
if (!m_Active) {
if (m_QuickBuild) {
if (m_QuickBuild->GetState() != eQuickBuildState::COMPLETED) return;
}
m_Active = true;
if (!m_Parent) return;
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED, entity);
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
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if (!grpName.empty()) {
const auto entities = Game::entityManager->GetEntitiesInGroup(grpName);
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for (auto* entity : entities) {
entity->OnFireEventServerSide(entity, "OnActivated");
}
}
m_Timer = m_ResetTime;
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if (m_PetBouncer != nullptr) {
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
RenderComponent::PlayAnimation(m_Parent, u"engaged");
m_PetBouncer->SetPetBouncerEnabled(true);
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} else {
Game::entityManager->SerializeEntity(m_Parent);
}
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}
}
void SwitchComponent::EntityLeave(Entity* entity) {
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}
void SwitchComponent::Update(float deltaTime) {
if (m_Active) {
m_Timer -= deltaTime;
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if (m_Timer <= 0.0f) {
m_Active = false;
if (!m_Parent) return;
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED, m_Parent);
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const auto grpName = m_Parent->GetVarAsString(u"grp_name");
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if (!grpName.empty()) {
const auto entities = Game::entityManager->GetEntitiesInGroup(grpName);
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for (auto* entity : entities) {
entity->OnFireEventServerSide(entity, "OnDectivated");
}
}
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if (m_PetBouncer != nullptr) {
m_PetBouncer->SetPetBouncerEnabled(false);
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} else {
Game::entityManager->SerializeEntity(m_Parent);
}
}
}
}
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Entity* SwitchComponent::GetParentEntity() const {
return m_Parent;
}
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SwitchComponent* SwitchComponent::GetClosestSwitch(NiPoint3 position) {
float closestDistance = 0;
SwitchComponent* closest = nullptr;
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for (SwitchComponent* petSwitch : petSwitches) {
float distance = Vector3::DistanceSquared(petSwitch->m_Parent->GetPosition(), position);
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if (closest == nullptr || distance < closestDistance) {
closestDistance = distance;
closest = petSwitch;
}
}
return closest;
}
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void SwitchComponent::SetPetBouncer(BouncerComponent* value) {
m_PetBouncer = value;
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if (value != nullptr) {
m_PetBouncer->SetPetEnabled(true);
petSwitches.push_back(this);
}
}
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BouncerComponent* SwitchComponent::GetPetBouncer() const {
return m_PetBouncer;
}