DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateStripUiMessage.cpp

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#include "UpdateStripUiMessage.h"
UpdateStripUiMessage::UpdateStripUiMessage(const AMFArrayValue* arguments)
: BehaviorMessageBase{ arguments }
, m_Position{ arguments }
, m_ActionContext{ arguments } {
LOG_DEBUG("xPosition %f yPosition %f stripId %i stateId %i behaviorId %i", m_Position.GetX(), m_Position.GetY(), m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_BehaviorId);
}