DarkflameServer/dCommon/Game.h

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#pragma once
#include <random>
class dServer;
class dLogger;
class InstanceManager;
class dChatFilter;
class dConfig;
class RakPeerInterface;
class AssetManager;
struct SystemAddress;
namespace Game {
extern dLogger* logger;
extern dServer* server;
extern InstanceManager* im;
extern dChatFilter* chatFilter;
extern dConfig* config;
extern std::mt19937 randomEngine;
extern RakPeerInterface* chatServer;
extern AssetManager* assetManager;
extern SystemAddress chatSysAddr;
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extern bool shouldShutdown;
}