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<objects >
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<!-- A story plaque with custom text -->
<!-- Font color can be set but you must encode the `<` as < and `>` as > > -->
<object lot= "8139" >
<config >
<key > customText=13:This story plaque has custom text that is defined by DLU's vanity system. Check out < font color="#000000" > vanity/demo.xml< /font> to see how this works!</key>
</config>
<locations >
<location zone= "1200" x= "-26.281" y= "288.896" z= "-77.484" rw= "0.997534" rx= "0.00" ry= "-0.070190" rz= "0.00" />
</locations>
</object>
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<!-- A tree spawned at two locations with different positions, rotations, and scales -->
<!-- Positions and rotations are easily gotten by typing /loc or /pos, and /rot into the in - game chat -->
<object lot= "3248" >
<locations >
<location zone= "1200" x= "-15.0" y= "288.8" z= "-167.0" rw= "0.984321" rx= "0.00" ry= "0.176388" rz= "0.00" />
<location zone= "1200" x= "15.0" y= "288.8" z= "-158.0" rw= "0.724628" rx= "0.00" ry= "-0.689141" rz= "0.00" scale= "0.30" />
</locations>
</object>
<!-- A vendor who we will give GM - only items -->
<object name= "Demo Fella - GM Items Vendor" lot= "1867" >
<equipment > 7630, 1727, 7453, 7521</equipment>
<config >
<key > vendorInvOverride=0:1727,7292,16553,2243,14535,14538,14531,6730</key>
</config>
<locations >
<location zone= "1200" x= "35.935" y= "288.896" z= "-128.213" rw= "0.882977" rx= "0.00" ry= "-0.469416" rz= "0.00" />
</locations>
</object>
<!-- Friendly Felix will choose one of the 3 locations, then have a 50% chance to spawn at one of them on world server startup -->
<object lot= "10141" >
<config >
<key > useLocationsAsRandomSpawnPoint=7:1</key>
</config>
<locations >
<location zone= "1200" x= "31.819" y= "288.896" z= "-117.095" rw= "0.630659" rx= "0.00" ry= "-0.776060" rz= "0.00" chance= "0.50" />
<location zone= "1200" x= "42.755" y= "291.897" z= "-144.385" rw= "0.855306" rx= "0.00" ry= "-0.518124" rz= "0.00" chance= "0.50" />
<location zone= "1200" x= "3.984" y= "288.896" z= "-165.947" rw= "0.978508" rx= "0.00" ry= "-0.206210" rz= "0.00" chance= "0.50" />
</locations>
</object>
<!-- Spawner(s) for enemies, largely copy - pasted from Portabello in this case -->
<object lot= "176" >
<config >
<key > CheckPrecondition=0:</key>
<key > SmashableDoesNotCutNavmesh=7:0</key>
<key > add_to_navmesh=7:1</key>
<key > aggroRadius=3:15</key>
<key > camGradSnap=7:0</key>
<key > camPrefersToFadeObject=7:1</key>
<key > carver_only=7:0</key>
<key > create_physics=7:1</key>
<key > currency=5:0</key>
<key > custom_config_names=0:</key>
<key > explode_factor=3:1</key>
<key > fxpriority=1:0</key>
<key > gravFactor=3:1</key>
<key > grpNameQBShowBricks=0:</key>
<key > ignoreCameraCollision=7:0</key>
<key > interaction_distance=3:16</key>
<key > is_smashable=7:1</key>
<key > loadOnClientOnly=7:0</key>
<key > loadSrvrOnly=7:0</key>
<key > max_to_spawn=1:-1</key>
<key > navmesh_carver=7:0</key>
<key > no_auto_spawn=7:1</key>
<key > no_timed_spawn=7:1</key>
<key > override_faction=7:0</key>
<key > radius=3:0</key>
<key > renderAnimLODSkew=3:1</key>
<key > renderCullingGroup=5:0</key>
<key > renderOffscreenAnimEnabled=7:0</key>
<key > respawn=3:20</key>
<key > sceneIDOverride=1:255</key>
<key > sceneIDOverrideEnabled=7:0</key>
<key > sceneLayerIDOverride=5:0</key>
<key > set_faction=13:4</key>
<key > smashable_loot_matrix=1:486</key>
<key > smashable_loot_matrix_set=7:0</key>
<key > softtetherRadius=3:15</key>
<key > spawner_active_on_load=7:1</key>
<key > spawntemplate=1:12379</key>
<key > startsQBActivator=7:0</key>
<key > template=1:-1</key>
<key > tetherRadius=3:15</key>
<key > usetetherdb=7:0</key>
<key > usewanderdb=7:0</key>
<key > wanderRadius=3:15</key>
</config>
<locations >
<location zone= "1200" x= "-16.749" y= "291.841" z= "-122.349" rw= "1.00" rx= "0.00" ry= "0.00" rz= "0.00" />
<location zone= "1200" x= "-15.696" y= "291.608" z= "-136.902" rw= "1.00" rx= "0.00" ry= "0.00" rz= "0.00" />
</locations>
</object>
<!-- Spawner for a crate -->
<object lot= "176" >
<config >
<key > CheckPrecondition=0:</key>
<key > SmashableDoesNotCutNavmesh=7:0</key>
<key > add_to_navmesh=7:1</key>
<key > bounding_radius_override=3:0</key>
<key > camGradSnap=7:0</key>
<key > camPrefersToFadeObject=7:1</key>
<key > carver_only=7:0</key>
<key > create_physics=7:1</key>
<key > custom_config_names=0:</key>
<key > explode_factor=3:1</key>
<key > friction=3:1.5</key>
<key > fxpriority=1:0</key>
<key > gravFactor=3:1</key>
<key > grpNameQBShowBricks=0:</key>
<key > ignoreCameraCollision=7:0</key>
<key > interaction_distance=3:16</key>
<key > is_smashable=7:1</key>
<key > loadOnClientOnly=7:0</key>
<key > max_to_spawn=1:-1</key>
<key > navmesh_carver=7:0</key>
<key > no_auto_spawn=7:1</key>
<key > no_timed_spawn=7:1</key>
<key > override_faction=7:0</key>
<key > radius=3:0</key>
<key > renderCullingGroup=5:0</key>
<key > respawn=5:20000</key>
<key > sceneIDOverride=1:255</key>
<key > sceneIDOverrideEnabled=7:0</key>
<key > sceneLayerIDOverride=5:0</key>
<key > set_faction=13:6 </key>
<key > smashable_loot_matrix=1:227</key>
<key > smashable_loot_matrix_set=7:0</key>
<key > spawner_active_on_load=7:1</key>
<key > spawntemplate=1:2295</key>
<key > startsQBActivator=7:0</key>
<key > template=1:-1</key>
</config>
<locations >
<location zone= "1200" x= "4.232" y= "288.895" z= "-85.846" rw= "-0.205988" rx= "0.00" ry= "0.978555" rz= "0.00" />
</locations>
</object>
</objects>