DarkflameServer/dGame/dGameMessages/GameMessageHandler.h

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/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef GAMEMESSAGEHANDLER_H
#define GAMEMESSAGEHANDLER_H
#include "RakNetTypes.h"
#include "dCommonVars.h"
#include <iostream>
#include <sstream>
#include <iomanip>
#include <unordered_map>
#include "BitStream.h"
#include "Entity.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
#include "GameMessages.h"
refactor: Database abstraction and organization of files (#1274) * Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-11-18 00:47:18 +00:00
#include "CDClientDatabase.h"
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
#include "eGameMessageType.h"
namespace GameMessageHandler {
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
};
#endif // GAMEMESSAGEHANDLER_H