DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddStripMessage.cpp

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#include "AddStripMessage.h"
#include "Action.h"
AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
actionContext = ActionContext(arguments);
position = StripUiPosition(arguments);
auto* strip = arguments->FindValue<AMFArrayValue>("strip");
if (!strip) return;
auto* actions = strip->FindValue<AMFArrayValue>("actions");
if (!actions) return;
for (uint32_t actionNumber = 0; actionNumber < actions->GetDenseValueSize(); actionNumber++) {
auto* actionValue = actions->GetValueAt<AMFArrayValue>(actionNumber);
if (!actionValue) continue;
actionsToAdd.push_back(Action(actionValue));
Game::logger->LogDebug("AddStripMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId, actionsToAdd.back().GetType().c_str(), actionsToAdd.back().GetValueParameterName().c_str(), actionsToAdd.back().GetValueParameterString().c_str(), actionsToAdd.back().GetValueParameterDouble());
}
Game::logger->Log("AddStripMessage", "number of actions %i", actionsToAdd.size());
}