#include "AddStripMessage.h" #include "Action.h" AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) { actionContext = ActionContext(arguments); position = StripUiPosition(arguments); auto* strip = arguments->FindValue("strip"); if (!strip) return; auto* actions = strip->FindValue("actions"); if (!actions) return; for (uint32_t actionNumber = 0; actionNumber < actions->GetDenseValueSize(); actionNumber++) { auto* actionValue = actions->GetValueAt(actionNumber); if (!actionValue) continue; actionsToAdd.push_back(Action(actionValue)); Game::logger->LogDebug("AddStripMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId, actionsToAdd.back().GetType().c_str(), actionsToAdd.back().GetValueParameterName().c_str(), actionsToAdd.back().GetValueParameterString().c_str(), actionsToAdd.back().GetValueParameterDouble()); } Game::logger->Log("AddStripMessage", "number of actions %i", actionsToAdd.size()); }