DarkflameServer/dScripts/02_server/Enemy/General/GfApeSmashingQB.cpp

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#include "GfApeSmashingQB.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "Entity.h"
#include "RenderComponent.h"
void GfApeSmashingQB::OnStartup(Entity* self) {
self->SetNetworkVar<LWOOBJID>(u"lootTagOwner", self->GetVar<LWOOBJID>(u"lootTagOwner"));
}
void GfApeSmashingQB::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "anchorBreakTime") {
self->Smash();
}
}
void GfApeSmashingQB::OnRebuildComplete(Entity* self, Entity* target) {
auto* ape = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
if (ape != nullptr) {
ape->OnFireEventServerSide(target, "rebuildDone");
RenderComponent::PlayAnimation(self, u"smash", 1.7f);
self->AddTimer("anchorBreakTime", 1.0f);
}
}