DarkflameServer/dScripts/CavePrisonCage.h

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#pragma once
#include "CppScripts.h"
class CavePrisonCage : public CppScripts::Script {
public:
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void OnStartup(Entity* self) override;
void Setup(Entity* self, Spawner* spawner);
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
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void SpawnCounterweight(Entity* self, Spawner* spawner);
void GetButton(Entity* self);
void OnTimerDone(Entity* self, std::string timerName) override;
private:
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std::vector<LOT> m_Villagers = { 15851, 15866, 15922, 15924, 15927, 15929 };
std::vector<int32_t> m_Missions = { 1801, 2039 };
};