DarkflameServer/dScripts/CavePrisonCage.h
2022-07-28 08:39:57 -05:00

17 lines
550 B
C++

#pragma once
#include "CppScripts.h"
class CavePrisonCage : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void Setup(Entity* self, Spawner* spawner);
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void SpawnCounterweight(Entity* self, Spawner* spawner);
void GetButton(Entity* self);
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::vector<LOT> m_Villagers = { 15851, 15866, 15922, 15924, 15927, 15929 };
std::vector<int32_t> m_Missions = { 1801, 2039 };
};