2024-01-04 00:41:46 +00:00
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set(DGAME_DCOMPONENTS_SOURCES
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"ActivityComponent.cpp"
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2023-12-29 01:11:19 +00:00
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"BaseCombatAIComponent.cpp"
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2022-07-16 23:24:16 +00:00
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"BouncerComponent.cpp"
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"BuffComponent.cpp"
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"BuildBorderComponent.cpp"
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"CharacterComponent.cpp"
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2023-10-23 01:08:49 +00:00
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"CollectibleComponent.cpp"
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2022-07-16 23:24:16 +00:00
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"Component.cpp"
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"ControllablePhysicsComponent.cpp"
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"DestroyableComponent.cpp"
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2023-08-04 02:44:03 +00:00
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"DonationVendorComponent.cpp"
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2022-07-16 23:24:16 +00:00
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"InventoryComponent.cpp"
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2023-10-23 01:08:49 +00:00
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"ItemComponent.cpp"
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2022-07-24 18:04:02 +00:00
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"LevelProgressionComponent.cpp"
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2022-07-16 23:24:16 +00:00
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"LUPExhibitComponent.cpp"
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"MissionComponent.cpp"
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"MissionOfferComponent.cpp"
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"ModelComponent.cpp"
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"ModuleAssemblyComponent.cpp"
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"MovementAIComponent.cpp"
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"MovingPlatformComponent.cpp"
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"PetComponent.cpp"
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"PhantomPhysicsComponent.cpp"
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2023-10-09 20:19:38 +00:00
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"PhysicsComponent.cpp"
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2022-07-24 18:25:10 +00:00
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"PlayerForcedMovementComponent.cpp"
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2022-07-16 23:24:16 +00:00
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"PossessableComponent.cpp"
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"PossessorComponent.cpp"
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"PropertyComponent.cpp"
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"PropertyEntranceComponent.cpp"
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"PropertyManagementComponent.cpp"
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"PropertyVendorComponent.cpp"
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"ProximityMonitorComponent.cpp"
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"RacingControlComponent.cpp"
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"RailActivatorComponent.cpp"
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2023-12-29 04:24:30 +00:00
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"QuickBuildComponent.cpp"
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2022-07-16 23:24:16 +00:00
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"RenderComponent.cpp"
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"RigidbodyPhantomPhysicsComponent.cpp"
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2023-08-18 19:14:40 +00:00
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"MultiZoneEntranceComponent.cpp"
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2022-07-16 23:24:16 +00:00
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"RocketLaunchpadControlComponent.cpp"
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"ShootingGalleryComponent.cpp"
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"SimplePhysicsComponent.cpp"
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"SkillComponent.cpp"
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"SoundTriggerComponent.cpp"
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"SwitchComponent.cpp"
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2023-02-10 08:29:53 +00:00
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"TriggerComponent.cpp"
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2023-12-04 15:20:41 +00:00
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"HavokVehiclePhysicsComponent.cpp"
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2023-10-23 01:08:49 +00:00
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"VendorComponent.cpp"
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2023-12-05 02:59:08 +00:00
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"MiniGameControlComponent.cpp"
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2023-10-23 01:08:49 +00:00
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)
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2024-01-04 00:41:46 +00:00
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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2024-01-03 20:13:47 +00:00
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target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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)
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2024-01-04 00:41:46 +00:00
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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PUBLIC dPhysics dDatabase
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INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
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