2022-02-21 03:51:35 +00:00
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#include "MailBoxServer.h"
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#include "AMFFormat.h"
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#include "GameMessages.h"
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void MailBoxServer::OnUse(Entity* self, Entity* user) {
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AMFStringValue* value = new AMFStringValue();
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value->SetStringValue("Mail");
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AMFArrayValue args;
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args.InsertValue("state", value);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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}
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2022-08-19 02:42:52 +00:00
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void MailBoxServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "toggleMail") {
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AMFArrayValue args;
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args.InsertValue("visible", new AMFFalseValue());
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleMail", &args);
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}
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}
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