DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MigrateActionsMessage.cpp

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#include "MigrateActionsMessage.h"
MigrateActionsMessage::MigrateActionsMessage(const AMFArrayValue* arguments)
: BehaviorMessageBase{ arguments }
, m_SrcActionIndex{ GetActionIndexFromArgument(arguments, "srcActionIndex") }
, m_DstActionIndex{ GetActionIndexFromArgument(arguments, "dstActionIndex") }
, m_SourceActionContext{ arguments, "srcStateID", "srcStripID" }
, m_DestinationActionContext{ arguments, "dstStateID", "dstStripID" } {
LOG_DEBUG("srcactionIndex %i dstactionIndex %i srcstripId %i dststripId %i srcstateId %i dststateId %i behaviorId %i", m_SrcActionIndex, m_DstActionIndex, m_SourceActionContext.GetStripId(), m_DestinationActionContext.GetStripId(), m_SourceActionContext.GetStateId(), m_DestinationActionContext.GetStateId(), m_BehaviorId);
}