DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RemoveStripMessage.cpp

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#include "RemoveStripMessage.h"
RemoveStripMessage::RemoveStripMessage(const AMFArrayValue* arguments)
: BehaviorMessageBase{ arguments }
, m_ActionContext{ arguments } {
LOG_DEBUG("stripId %i stateId %i behaviorId %i", m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_BehaviorId);
}